• redcalcium@lemmy.institute
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    18 days ago

    Sales is up compared to last year but still doesn’t meet target? Hmm… this infinite growth thing is harder than I though.

    • ramble81@lemm.ee
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      18 days ago

      Especially when you’re not gonna get repeat sales “I really like my PS5, I should go buy another!”

      • OsaErisXero@kbin.run
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        18 days ago

        We did this with the Xbox series S actually, so that model does have some merit, just not at the 500 USD price point.

  • givesomefucks@lemmy.world
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    18 days ago

    Kind of what happens when you start talking about a new version when the last one still really isn’t getting games.

    Look at the “new releases” and the majority are PS4 or early that get “remade” and a new release date, or just straight shovelware.

      • Ledivin@lemmy.world
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        18 days ago

        Eh, games have been $50-60 for literal decades, despite inflation and the massive increase in expected content. Everything else I can get behind, but games should be more expensive than they were.

        • PopOfAfrica@lemmy.world
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          18 days ago

          Hard disagree. Games are substantially more profitable than they’ve ever been. The user base has gone up massively and manufacturing costs have gone down with the digital era.

          Even when they raise the prices, they don’t get rid of the battle passes and DLCs.

      • givesomefucks@lemmy.world
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        18 days ago

        Eh, the MSRP isn’t a big worry for me, that makes sense

        What sucks about PlayStation pricing is they keep MSRP except for sales for way too long.

        Like, I saw last year’s Madden for $12 and almost got it, then it went off sale and back to $70 like a new one isn’t coming out in a few months.

        Rather than off sale prices slowly going down

  • NotAFakeHumanoid@lemmy.world
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    18 days ago

    Not gonna lie, when they were first released, I really wanted to get one, but their scarcity and price made me wait, and wait, and then the lack of games I cared for made me kinda rethink buying one. I got a steam deck instead and love it. All the old games i had before, I could still play and newer games that i wanted go on sale quite often, plus its portable. I honestly dont see any big reason to buy a console anymore.

    • stardust@lemmy.ca
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      18 days ago

      Yeah the best games for the PS5 this gen are the PS4 ones with how rather lackluster the PS5 first party options have been. Naughty Dog hasn’t even made a game that isn’t a remake this entire generation. Weakest new exclusive and new IP gen so far.

    • A Phlaming Phoenix@lemm.ee
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      18 days ago

      It would be cool to see the Steam Deck model turned into a wider model for selling gaming PCs in different formats. A higher powered “Steam Deck” that looks and feels like a console but works internally like a PC, gives root access, can support any PC hardware, allows for upgrades and repairs, etc.

      • NOPper@lemmy.world
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        17 days ago

        You’re describing a Steam Machine, and I guess they were just years ahead of their time. 🤷‍♂️

  • KyoStarr@kbin.social
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    18 days ago

    I blame Jim Ryan. PS should have never greenlit so many GaaS projects. Almost all of them were cancelled . Sony needs to focus what it does best: quality, single player games.

  • stardust@lemmy.ca
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    18 days ago

    There’s not really been good exclusives compared previous gens. Feels like it has been dominated by remakes of last gen games, or just sequels. Not really lot of noteworthy new single player IPs that came out.

    Most telling is that Naughty Dog hasn’t even come out with a new game this entire generation that isn’t a remake.

    • ampersandrew@lemmy.world
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      18 days ago

      Missing its sales target means that Sony expected it to sell more by this point in its cycle. The console model is breaking down.

      • Lexi Sneptaur@pawb.social
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        18 days ago

        “Sonly sold slightly less than their extremely optimistic projections” —> “Consoles are done for” is quite a stretch lmao

        • ampersandrew@lemmy.world
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          18 days ago

          Well, I didn’t stretch that one piece of information into that conclusion. Sony’s basically telling their investors that. Their expensive exclusives are not fueling growth in adoption of the platform the way they used to, making their margins far slimmer, even when their competition in Xbox is basically squeezed out of the market. I believe Circana estimated that peak spending on console hardware was all the way back in 2009, when there were three extremely successful consoles in healthy competition with one another. If their old model was still working, they wouldn’t have broken into the PC market to begin with. With the PC sales of Helldivers 2, that game is 7th in revenue for PlayStation published games; without the PC sales, it doesn’t crack the top 20. New management at Sony is embracing these market realities. Consoles used to be the dominant platform for AAA games, and they no longer are, and that makes plenty of sense when you realize how many of consoles’ advantages have been eroded over the years.

          • Lexi Sneptaur@pawb.social
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            18 days ago

            Consoles are not intended to turn a profit on their own. Game sales are intended to turn a profit. There will always be a demand for an easy-to-use box you can buy for less than a PC and plug in and play games. The console is a loss leader, the games are the real profits. Why wouldn’t they publish on more platforms? They lose money on every console sold.

            I’m glad competition is so strong in the PC market.

            • ampersandrew@lemmy.world
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              18 days ago

              I’m well aware of how consoles typically make money. So is Sony. The thing is, their games are getting more expensive to make and take longer too. That means there are fewer of them, which means there are fewer reasons to buy a PlayStation, which means there are fewer games sold to profit from. They historically haven’t published on other platforms, because their bread is buttered when you feel like you need a PlayStation and buy your games there, even the ones available elsewhere. There’s always demand for an easy-to-use box you can buy for less than a PC, but in the past decade, consoles have become more complex, PCs have become easier (and/or the know-how for using them became more commonplace), and the gap in price between the two has shrunk, especially when you consider long-term costs like subscriptions for online play or having to buy remasters of games that you could just have on PC and run at better resolutions and frame rates, things that consumers have become to savvy to.

              Oh yeah, and of course Microsoft is doing even worse, sounding like their next console will just be a dressed-up Windows PC.

              • Lexi Sneptaur@pawb.social
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                18 days ago

                I think a lot of this sentiment is more true for the previous generation (PS4, XBOne) because those consoles could barely keep up with PCs at the time. The current generation of consoles have gotten so good that the average consumer would have a hard time telling a console and PC game apart. This is, of course, because the modern consoles are just gaming PCs themselves, with very tight integration.

                Just think about your average dad who buys a TV at best buy. Now think about how he’s going to be so impressed by the on-by-default HDR feature on the PS5, and how he can also be sold on the home theater aspect where the device can play 8K Blu-Rays if he wants.

                I’m not arguing that consoles are the best thing, or that they’re going to be the same forever, I’m just saying they have their place and I don’t think they’re going away.

                • ampersandrew@lemmy.world
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                  18 days ago

                  There’s overhead to making consoles the way that they’re made now; not just R&D and manufacturing cycles, but think about the cert process, for instance, that doesn’t exist on PC. That overhead only makes sense at a certain scale. Economic factors are just changing how feasible it is to make a console the way that they’ve always been made, plus multiple countries’ legislation is finally breathing down these companies’ necks to destroy walled garden ecosystems, and Microsoft is attempting to get out ahead of it. The Steam Deck isn’t quite as easy as a traditional console, but it’s damn close for a competitive price, and it’s just a computer. I think we’re all expecting Microsoft’s next box and potential handheld to just do that but with Windows, and I honestly don’t know how Sony will adapt, but they’re in the process of adapting.

                • mindbleach@sh.itjust.works
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                  18 days ago

                  I expect they’re going to genericize, and kinda embody the “home theater PC” model. Anyone can sell one… but only a few companies can afford to make them good enough and cheap enough.

      • kandoh
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        18 days ago

        Everyone set way too ambitious targets post-covid, they don’t want to admit that because it makes it look like the c-levels are clueless idiots

        • Ashtear@lemm.ee
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          18 days ago

          Which includes the pricing model. Some regions even saw a price increase.

          A lot of corps threw out the whole concept of a demand curve over the pandemic.

  • qwerty_bastard@lemmy.world
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    18 days ago

    Barely missed?

    Does that mean it missed a little bit? Like it missed, but then didn’t keep missing further?

    Or did it nearly miss? So it didn’t miss, but wasn’t far off?

    • lustyargonian@lemm.ee
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      18 days ago

      I think they set the target of 21M but sold 20.8M. Almost achieved would be more fitting.

  • NigelFrobisher@aussie.zone
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    18 days ago

    Thought the 360 era was longer than that. I went through two of them (opposed to no PS5s and whatever Xbox is called now).