OpheliaAzure [fae/faer]

  • 18 Posts
  • 8 Comments
Joined 2 years ago
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Cake day: July 12th, 2022

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  • No worries, and I don’t stream, but I enjoyed this actual play

    The basic mechanic is that you use an attribute and a skill to build a dice pool which can be modified by various forms of technology and magic. You then roll the pool and count the numbers of (5s and 6s) rolled in order to beat a threshold or get more 5s and 6s than the other character’s dice pool.

    It is often described as a heist game (but you can do “dungeon” crawls, political intrigue, or investigation type games pretty well) in that the three gameplay loops are beginning and ending of the job (initial meet and final meet), the legwork phase where you gather information about the job target/location and plan out how to execute the job, and then executing the job itself. It is very high crunch meaning there are tables the gamemaster references for how far a grenade can be thrown and how it bounces, how gunfights, car chases, computer hacking, spirit summoning etc. is both rolled and handled. This is often compared to a more rules light system like Blades in the Dark.