Here are two random encounter maps I made in an afternoon. I can put these out pretty quickly, so its kind of perfect for a sandbox game like the one I’m running. Keeps things fresh, even if they’re not as pretty as something produced professionally.

Swamp

Badlands Cliffs

  • sbv@sh.itjust.works
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    7 months ago

    your shitty maps blow my good maps out of the water.

    But yeah, that’s a great idea. I’ve spent hours perfecting maps that the players never saw because the players “make choices” and “have free will” and “exhibit agency.” Punks.

  • yuri@sh.itjust.works
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    7 months ago

    hell yeah, these look great! simple and consistent in the style, pretty much exactly what you want in a map.

    • HipsterTenZero@dormi.zoneOP
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      7 months ago

      They’re pretty simple, I just throw them together in gimp. The Gaussian Blur and Stroke Selection tools do a lot of heavy lifting.

      For example, the shrubs are just 70-140 pixel wide pencil dabs with the Random Angle dynamics on, then I select them with the magic wand selector and Stroke Selection with a pencil brush. The shadow underneath is just a Gaussian Blur of a copy of the original dabs, but with the original magic wand selection cut out.

  • Ziggurat@sh.itjust.works
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    7 months ago

    Shitty stuff quick

    My definition of shitty stuff quick, is 3 lines, 2 circles and one cross on a white board. Here it’s almost a professional level one