Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

    • @joelfromaus@aussie.zone
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      57 months ago

      I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

  • Ken
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    437 months ago

    I had an idea of a game where you played as a photojournalist documenting the brutality of a near-future totalitarian regime. There would be elements of stealth because you’d have to evade the police to take your photos and you have pretty much no combat ability. You’d use your earnings from selling the photos to gradually upgrade your equipment, maybe starting off with a shitty cell phone camera and working your way up to professional quality full frame SLRs. I’d want it to simulate the workings of a real camera… f-stop, shutter speed, ISO, etc., so you’re challenged with getting good, usable photos in difficult conditions.

    • KanariePieter
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      97 months ago

      This is more or less what I wish Beyond Good And Evil had been. The combat in that game wasn’t good but I liked the idea of having to photograph evidence and getting photos of wildlife on the side to earn some money. It wasn’t nearly as fleshed out as your idea though.

    • Coelacanth
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      27 months ago

      You know, that sounds sick actually. Especially if it was more sandboxy than linear, and also had some kind of survival system (pay for food/rent) to add tension and encourage risk taking when snooping around.

  • @emma@beehaw.org
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    327 months ago

    Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don’t want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.

    • dotCaffe
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      187 months ago

      Just in case you haven’t seen it already, check out Terra Nil! It’s such a chill game, the perfect answer to “The world is difficult and I am tired”

      • @emma@beehaw.org
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        17 months ago

        This does sound very good. I’ll need something better than the weak laptop I’m using just now. Something to think about. Thanks for the suggestion.

    • @Kizaing@lemmy.kizaing.ca
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      87 months ago

      As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you’ll end up polluting the planet and making stuff worse in the process. Underrated but really good

    • whou
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      67 months ago

      you should check out Alba: A Wildlife Adventure, it’s awesome and fits perfectly in your description

    • @100years@beehaw.org
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      27 months ago

      Community organizing, the game… Movement building, organizer training, etc… It could be something pretty low tech and still be interesting, thinking like Oregon Trail or a MUD.

    • @pli5k3n@beehaw.org
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      27 months ago

      It’s loosely related. But at it’s core Death Stranding is about rebuilding a nation after a massive ecological disaster.

  • @clayalien@wirebase.org
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    287 months ago

    Search and Rescue game. I’m not really a pacifist, I don’t have a problem with violence in games. But it would he nice to have an action game that didn’t involve slaughtering endless waves of mooks for a change.

    There’s plenty of adrenaline, skill and gear porn to be had in the genre, so why don’t we see more of it?

    • @hzkvskdOP
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      67 months ago

      Not sure if It’s what you’re looking for, but have you tried Stormworks: Build and Rescue?

    • @Demondice@beehaw.org
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      47 months ago

      It’s not search and rescue as such, but Snowrunner is a cool take on disaster recovery. The action comes from a weird place, too; driving slowly over difficult terrain. You need to react quickly and keep your wits about you all while doing 4mph. Crawling through mud in an eight-wheeled truck while desperately trying not to tip over.

      It’s an odd mixture of relaxation, sheer frustration, and job satisfaction. Oh and there’s plenty of gear porn if you like ridiculously powerful machinery too.

  • Dee
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    277 months ago

    I want Star Citizen… The Star Citizen that was promised in the Kickstarter… Still waiting.

  • @BlameThePeacock@lemmy.ca
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    217 months ago

    I would like a language learning video game which is set up as a MMO, and you “reverse” level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.

    • deltasalmon
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      67 months ago

      this sounds awesome. I don’t know if it’s on your radar but there’s a game coming out called Newcomer that looks like a half decent language learning video game.

      • Nepenthe
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        37 months ago

        That’s the one I was trying to remember, I’d heard about it back when it was just starting out! Unfortunately, it still doesn’t support türkçe, and I’m not exactly in the position as a learner to help add it or I’d be all over that :(

  • sub_o
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    7 months ago
    • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
    • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
    • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
    • Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
    • Flight simulator but for road trip. Truck simulator but with real world map data
    • Flight simulator but for underwater exploration, with real world data.
    • PS3 Africa, but expanded to more regions, more animals.
    • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
    • Coelacanth
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      77 months ago

      Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

      It’s not exactly that, but have you played Return of the Obra Dinn?

      • sub_o
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        37 months ago

        Yes, I love that game.

        Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.

        But of course

        spoiler

        the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.

        • Coelacanth
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          27 months ago

          Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

          Not so much physics and chemistry, though.

    • @Mot@beehaw.org
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      77 months ago

      Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

      If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

    • Da Bald Eagul
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      27 months ago

      For ETS2 and ATS there’s Promods, which I believe mostly emulate the real world. I don’t know how accurate they are, though.

      • @tombuben@beehaw.org
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        17 months ago

        ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.

        I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

        • Da Bald Eagul
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          17 months ago

          Ahh, I haven’t used Promods (missing one dlc lol) so didn’t know about the scale thing. The games are definitely very chill to drive in though.

  • laxu
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    207 months ago

    Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.

    I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.

    • @tochee@aussie.zone
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      37 months ago

      There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.

  • Shift_
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    197 months ago

    A lighthearted and colorful Soulslike RPG with actual multiplayer. I want to run around in a BotW/TotK style world and go adventuring with friends, while still feeling like the combat is challenging. I want to be able to head into a dangerous dungeon with friends and not be sure we’ll make it out, while having a more storybook fantasy vibe. Too many game opt for gritty apocalypse worlds. The recent Zeldas show that you don’t need to go grimdark to have a compelling fantasy world, while still retaining a save the world vibe.

    • @cambriakilgannon@beehaw.org
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      77 months ago

      Im super bummed at the lack of real co op these days. I see people cry that not every game needs to be multiplayer when people ask for co op. but all we want is to be able to play a cool open world with a decent story with 1 or 2 friends :'(. Im so bummed dragons dogma 2 is still singleplayer

      • Shift_
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        37 months ago

        Especially since it already has party mechanics built in. Why can’t they just swap out pawns for your friends? I get it wouldn’t really fit the story, but that can be handwaved.

    • @CyberStien@beehaw.org
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      27 months ago

      Outward meets this pretty well. It might not be quite storybook but it’s far from grimdark. Soulslike, full coop - definitely has the “might not make it back from a dangerous dungeon”. Only thing you might not like is some light survival mechanics (ie food and water).

  • @sol@lemm.ee
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    187 months ago

    One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

    What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don’t achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.

    • even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

      This is exactly what made me gravitate away from Civ games and more towards Paradox strategy, where the AI actually behaves more like a real country would do instead of a player trying to win a game.

    • @clayalien@wirebase.org
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      27 months ago

      It’s been decades since I last played a civ game, and never played multiplayer, but I thought they had a version of this?

      I was much younger then and only interested in battles and spectacle, so never tried them, but I do remember other victory conditions beyond kill everyone else.