Especially Steel Path Interception where there’s a ton of enemies and they’re superfocused on capturing towers.

The only case where this isn’t true is a Sortie Interception with Eximus Fortress on, and very few maps that are too big for max range to cover, like the Earth map that’s suspended above a waterfall.

Let me explain:

  • Divine Spears ragdolls targets, making their physical body disappear to the eyes of the game. This means that they won’t conflict with you when you capture a tower, even when they’re in range.
  • Because of that, Ragdolled Infested are affected by the ability for its full duration, even when they were in range of an Ancient Disruptor which usually cuts it to 25%. This even works on Sentients, completely ignoring the diminishing returns on abilities.
  • ALSO because of that, when the round is over, you can just deactivate Divine Spears if active to have enemies show up in the map as targets to kill, and then reactivate it to have all the red blips disappear. The enemies will be seen as killed already and the countdown to the next round begins.

Usually, on the 2nd round, the first tower capture attempt by the enemy will be done by an Eximus. For that, bring a gun with high damage to strip the Overguard.

  • TheFizio@dormi.zoneOP
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    1 year ago

    While it’s true that Nezha as a whole is an amazing frame with many uses, it doesn’t take away from the fact that this one ability turns Int into an almost AFK session.

    Nyx is also decent, but Chaos won’t make an enemy that’s capturing a tower stop.