A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

      • Kushan@lemmy.world
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        7 days ago

        The engine Can of Duty uses is effectively a heavily modified quake 3 engine.

        By this point it’s so modified it may as well be a different thing, but make no mistake it has evolved from the quake 3 engine.

      • gaylord_fartmaster@lemmy.world
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        7 days ago

        The only one I can think of is that Source might still have some id code in it from the goldsrc days, but that was before it was open sourced.