• Findom_DeLuise [she/her, they/them]@hexbear.net
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      1 month ago

      blue which I still don’t know how to play

      Pick one:

      • Counterspells. All the fucking counterspells.
      • The Tim deck. (Prodigal Sorcerer, Zuran Spellcaster, Rootwater Hunter, etc.)
      • Merfolk-centric builds that use damn near prehistoric cards like Merfolk War Machine from the 1994 Fallen Empires expansion so you can beam with stolen hipster valor.
      • GinAndJuche@hexbear.net
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        1 month ago

        You’re forgetting tempo decks and the many blue artifice decks (idk if you count blue and colorless as still just blue, but mechanically it is*)

        *mostly

    • GinAndJuche@hexbear.net
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      1 month ago

      Blue could represent playing around your opponent, or tempo.

      Most of blues toolkit is about reading theory (draw and filter effects), direct action (counter spells and bounce effects), opsec (evasive creature effects), and Lenin busts (artifact synergy).

      At least in terms of the blue stuff that makes it into core sets more often than not (core sets used to be a thing and were meant to represent the a beginner friendly jumping-in point, closer to magic as Garfield intended than the rest).