Title.

You might’ve heard the fancy term ludonarrative dissonance, which describes something a lot of modern games suffer from. It’s the way games often tell stories that don’t fit within their gameplay loops. How a character can take 20 shots to the head in gameplay, and then die from a single wound in a cutscene. Or how in the story, characters can act like people who would never do the things they do do in gameplay.

This conflict doesn’t actually ruin a game most of the time. But the pictured game is one which is renowned for showcasing what can be done when gameplay is used as a narrative device, reinforcing rather than conflicting with the story. Using every element of a game in concert.

    • essell@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 months ago

      Would you say the original homeworld also answers your question?

      It’s certainly beautiful and fluid

      • MentalEdge@sopuli.xyzOPM
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        It does! As fleet command, the player leads the survivors of Kharak across the galaxy, doing things in gameplay that slot perfectly into the story of the game.