• 6 Posts
  • 136 Comments
Joined 3 years ago
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Cake day: January 15th, 2021

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  • Arch never broke for me.

    Unless you seek trouble and do stuff without knowing what you are doing (like blindly copy pasting commands from internet into your terminal), it generally just works.

    It’s not as good as those distros where all packages come preconfigured for you to work nicely together, so if you want to build a custom system (like, choose your DE/WM/panels/widgets etc), you have to configure all of that to intergate nicely. But you could always just install KDE and everything is pretty stable there, same as in any other KDE based distro.








  • This is called semantic drift.

    Word becomes misused too often, then overused so much that it loses its original meaning.

    Griefing originally meant something obviously malicius towards your own team in gaming, as in destroying allied buildings, blocking allied paths, killing allies players with the intention to make them suffer and lose.

    Then it became the FOMO buzzword and all of a sudden doing something game losing (like, accidentally pressing a BKB while farming) all of a sudden became «griefing», and now nobody even know what griefing is.

    Yes, I suck at the game. I constantly do stupid stuff like dying out of position and saving enemies by using spells that can make it hard for my teammates to kill enemies (something like clock’s cogs).

    I never grief my team, I’m just bad at the game.





  • Thanks.

    I do have wireguard on my server as well, I guess it’s similar to what tailscale does?

    Too bad my friends from Russia can’t connect to me, it might be because we are doing something wrong, but most likely wiregueard is somehow (DPI?) blocked in Russia.

    I can connect to my own wireguard, it routes all my traffic and I can access any blocked sites, as well as access other people via «local» IPs over wireguard. I think this uses NAT traversal and we exchange data directly over wireguard. But somehow some friens are not able to use that.

    Do you know if Yggdrasil does something similar and if we exchange data directly when playing over Yggdrasil virtual IPv6 network?








  • If you are good with all of this stuff, can you tell me if usijg bore relays traffic or creates some kind of direct (P2P?) connection between devices?

    I have a device without public IP, AFAIK behind NAT, and a server. If I use bore to open a port through my server and host a game, and my friends connect to me via IP, will we have big ping (as in, do packets travel to the server first, then to me) or low ping (as in, do packets travel straight to me)?

    In other words, is bore good to play with friends when games use a method if connection via IP when you have a server with public IP, but host a game on your local device without public IP?

    We are currently using yggdrasil for this and connect via «local» IPv6.