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Joined 11 months ago
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Cake day: July 14th, 2023

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  • Because a well designed game does not include drudgery. “Work-simulators” focus on results and progress and gloss over many of the hours of outright boredom or physical exertion to get there.

    For example, truck driving simulator does not include the pain in the ass and boring part of loading or unloading the truck. Farming simulator does not include the painstaking process of removing rocks from the field.

    While I grew up on a farm, my first proper career was something called OBC seismic. What it is isn’t as important as the fact that it involved placing a 6km long sensor cable on the seabed with a winch and position it properly. To do this right requires practice, and as the principle is farly easy I wrote a small simulator that our trainees could try out. At first they found it interesting, and even the seniors from other departments enjoyed toying with it. The biggest lack of realism was that it didn’t involve doing it for 12 hours straight, only stopping to unscrew 25 meter sections and replacing them. Barring drudgery and repetitive boredom could’ve probably made it an interesting game similar to other work simulators.








  • In 1999 when the entire town was on dialup, I set up this relatively small PC with FreeBSD 3.3 and eggdrop, and hid it in the school library. That way I had an IRC bot that worked while I was offline. After a while I also set it up to automatically grab files from FTP servers for me, but getting these out from the “server” offline was tricky due to 1.44MB floppies being the only removable storage I had available.

    Back then internet carried dialup charges per minute for me, so this was a huge time and money saver.