A semi-nomadic online traveller from Verdigris, archiving, connecting and creating as much as he can.

Also a budding architect, visual artist, and demoscene musician at heart.

You can also see me down Masto-raft at @jupritona, and Fanlore (JWPH) and Newgrounds (that1verdeian).

  • 30 Posts
  • 85 Comments
Joined 1 year ago
cake
Cake day: June 14th, 2023

help-circle











  • Those last seven days? Mostly vivid/statis (PC) and Shattered Pixel Dungeon (mobile).
    In particular, for the former, I’ve been slowly improving myself in recognizing medium-to-hard charts and beating them, mostly of the Middle difficulty, although I found the Cyclical Rebellion one quite hard to maneuver, requiring extra reflex time to get through the tricky sections. Story-wise, I held off from experiencing the second-to-last episode of Chapter 3 until I can build up the stamina and patience needed for its corresponding boss song chart (of which I’m either gunning for Opening or Middle, owing to my rather newbie-status in serious, well-polished 4k rhythm games in general), but from what much I had gleaned out of, from the game’s official Discord hub, there’s a lot going on behind the scenes, particularly on the main characters’ dimensional dilemma and the concept of “cycles”. Gameplay-wise, I still am grappling over the fact I get more early notes, and less late ones, than a stable balance, but I attribute it mostly to my proficiency and a rather minor irregular rhythm/beat following.

    As for my own backlog, though, I still have the unplayed demo for Until Then, as well as OMORI, and Disc Room, the last of which I haven’t touched upon since my last playthrough some three years back.





  • I also felt the normalcy kicking back in at this moment; days or weeks ago, it felt like jumbled static and spammed noise perusing through this digital seaside village, with storms periodically downing the entire rafterstructure.

    Whatever you are doing and faring right now, Mr. @ernest, stay humble and keep on doing for the best of all, even if it means having to ask for additional help from us when circumstances are dire. :D




  • Down the chats of the official Fanlore discord server lately (of which I have been in for the past few months), they’ve been discussing this kind of transgression alongside the HP fanfic debacle (specifically, the Manacled one, of which upon its reworked professional release by its fanfic author gained enough controversy within and outside the fandom that it warranted for a wiki article on its own).

    Also, one editor has suggested using “illegal fic binding” in place of the term "illegal “fanbinding” as the latter connotes the non-profit work with a for-profit tone in a negative way. Another has noted that het (in other words, F/M) fanfics sell much more than other pairing-centered ones, and attract more outsiders willing to buy that much for an illegal fic-binded copy, in disrespect to those original authors; throw the franchise copyright shenanigans in, and there we have the entire panfandom world at a crossroads battlefield against those recklessly profiteering for the sake of it.

    Also, as a side note, there’s also this recently-created wiki article section about said fannish controversy:
    https://fanlore.org/wiki/Fannish_Bookbinding#Criticism_and_Controversies


  • Most, if not all, of my experienced dreams so far, have been in 1st person, as if I’m the one living through whatever realism-fantasy-scifi shenanigans I’m in; thing is, most of the time, they’re almost exclusively set within my home province, including the central capital city, highways and all.
    Consuming and creating various creative media also has its own part in aligning perspectives in those dreams, as well as how the supposed “plot”/“storyline” plays out in its entirety.









  • If you’re the type who wants to unwind from the hyper-realistic art style of most mainstream games nowadays, while also exploring modern Filipino life and culture through the eyes of a young adult student, the Until Then demo might be up your alley. Aside from the pixelated art style coming from the devs themselves, who are also wholly Filipino themselves, there’s quite a substantial attention to detail when it comes to the greater Metro Manila and the suburban locations around, including our local circuses. Oh, and there’s also quite a bit of mysteriousness and some philospophy to it, as vaguely evidenced by its Playstation 5 trailer.


  • Recently tried out vivid/statis on PC (via my older sister’s (now my younger bro’s) laptop) since last week, even though I’m not that much of a rhythm game enthusiasts, speaking as a young adult keen on exploration and slow-paced music in video games.

    For what it’s worth, it just feels and plays quite good, with only four keys to smash and hold note bars to (much like Stepmania and other related RGs, but with the addition of bumper bars), as well as a couple of modes and storyline beats to try and dive deep into, including the tough-as-nails, one-miss-and-you-fail Ultimate mode. And its palette of featured songs are a worthwhile mention, ranging from the slow-paced to the absolute hardcore banger type. And this week, I just scored my first FC on Luminaria (Opening 1), and witnessed the game’s first edition of their tournament DUALIZED ASCENSIA unfold, from start to finish. Reeked of adrenaline-fueled fun and competition.

    That being said, playing through my way on this game deffo improved on my physical reflexes and typing speed quite a bit, even though I get grades lower than A on certain harder charts. I guess we will see if I can achieve my first V grade and complete Class 1 in Course Mode after a couple more rounds of practice and studying Youtube plays of some of those aforementioned charts.