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Cake day: June 17th, 2023

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  • It’s also worth noting the implication of the full phrase. If you remove the bad apples quickly enough, then you can save the rest. If you can remove the corrupt elements, then you can protect the group overall. If you leave them to fester then you’ll have a lot more cutting required to clean up.


  • cynar@lemmy.worldtoLefty Memes@lemmy.dbzer0.comSkill
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    4 days ago

    The problem is there is a race to the bottom.

    E.g. in my field of work, there is a limited supply of skilled workers. If a company won’t pay my rates, I work for one that will, and the first is left short staffed. This creates a back pressure that helps keep wages reasonable.

    In “unskilled” jobs. The pool is far larger. Even if a job is worth a living wage, there is the risk of being undercut. 3/4 of a living wage is still better than nothing. This leads to a race to the bottom, that larger companies exploit ruthlessly.

    There are 2 viable solutions. You either manage a minimum (a “minimum wage”) , or you decouple survival from working by providing a baseline income (“universal basic income”). The first is simpler, but distorts the market in unhelpful ways. The second is harder, but let’s market forces actually work properly, and push wages up, where appropriate.





  • I also don’t get dog breeds, just amorphous and blurry blobs with rorsarch like colors slapped on them.

    That’s akin to what I get. The core structure is there, but it’s almost a sense of what should be there. It’s akin to seeing things out of the corner of your eye, while overtired. Your brain tells you what it is, and you accept it, it doesn’t necessarily match what you are actually ‘seeing’.

    I ‘know’ how dogs move, I ‘know’ their body structure. I can force that down to a single image, but it wants to be so much more. All the senses of ‘dogness’ compressed into a single entity.


  • Not op, but I have a very weak ability to visualise. The data is more abstracted. A map is a set of spacial connections that define an area. My brain has learnt to pull that from a map. What I can’t do is recall the map to figure out additional information. If my brain didn’t think it was relevant when I looked at it, the information is likely gone.

    There are definitely pros and cons to it. I’m not limited to what I could visualise, when thinking. This lets me dig deeper into more complex ideas and patterns. It also makes other tasks a lot harder. I struggle a lot with faces and appearances.

    As for the dogs, I have an abstracted “model” in my mind. The size and breed of the dogs is undefined. There are 2 dog entities in my mind. 1 brown, which is quite generic, the other has pink attached to it, that cross links it with poodles etc.

    I can personally push it to a visualisation, but it takes significant mental effort, and the results are unstable.




  • A 3rd rail needs to be designed to play nicely with what’s around it, e.g. kids poking it with a metal pole. It also requires power to be delivered to it. It also requires a way to repower a section when roadworkers need to move the rails. It also turns a run of paving slabs into a full blown circuit, requiring more training to install.

    If you’re intending it to only be at the stations, then you still need to deal with the curious kid issues, as well as dealing with weather related issues. E.g. what happens if the 3rd rail is in a 5cm deep puddle?

    The other option would be inductive charging, from below. That has its own problems however, the biggest being efficiency.





  • I think the key difference is that it’s “easier” to apply a meta to a RTS game. In shooters, the meta often involves quick reflex decisions, where to hide, where to shoot etc. This is hard, and requires practice. It also means there is a significant number of players not applying it, or doing so sub-optimally.

    With RTS games, the metas are easier to apply. This means that, in human Vs human games, the newer players often get flattened. It also means that far more complex metas can be developed and applied.

    Shooters tend to back load the difficulty curve. It’s easy to get into them, and not do badly, but hard to do well. RTS games tend to front load the difficulty. You need to get over the initial hump to get “ok” with it. Once over the hump, the curve smooths off and you get good fairly rapidly.

    One of the big differences between nerds and normals is that nerds enjoy punching through that wall. The difficulty is seen as a challenge, not an impediment. Most people want a faster feedback loop on the dopamine reward. FPS type games deliver that extremely well.