• 8 Posts
  • 247 Comments
Joined 11 months ago
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Cake day: July 5th, 2023

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  • This is true. However, even as a young person I remember the times where a game being released meant it was done, and if it was butchered, that was that. There was no second chance for the studio because the community absolutely wouldn’t trust them.

    Now, that’s standard. Every AAA game is just assumed to basically be barely functional until 6+ months post launch. People have to say “why would you buy a game day one?” as if it’s a ridiculous notion to want to purchase a product that has been released onto a market. That sucks. It sucks that something that used to be a fun hobby is now a seedy grey market full of vitriole.



  • Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.


  • I personally really like it. It’s rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There’s a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.

    My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it’s just a matter of time. It’s still a lot of fun lone wolf or co-op


  • Ground Branch on PC has some of the best I’ve ever seen. NPCs will, for example, if shot in the neck, clutch their throat and dynamically transition into a ragdoll as their animations become more sloppy until they go completely limp. It’s actually kind of unsettling how brutal it is.

    What’s sad is that this game is a low budget passion project made by former Rainbow Six devs (the OG R6 games), not a AAA game backed by a massive corperation.




  • Never liked XBox controllers. They feel fat and clunky, especially trying to use the bumpers, I feel like I have to strain my fingers. I also hate the way the sticks feel in general, theres something about the friction curves that’s just… off. Idk how to describe it. Also, no gyroscope. I will praise the triggers on the XBox one controllers though. I like the shape and the amount of travel they have, I think they rock for racing games.

    My favourite controller is the Dualshock 4. Haven’t had a chance to try the Dualsense but even that looks a little bloated. The DS4 is lean, has all the features I want, and those thumbsticks are the best I’ve used on a stock controller. You can practically use them like a trackpoint on a laptop, they’re very precise and great for use with a linear response curve in shooters with zero deadzone.





  • 99% positive. Wayland works flawlessly. HDR didn’t cause issues (all AMD hardware).

    The only issues I have off the top of my head are

    1: Some icons in the system tray and system settings menu (the ‘Clipboard’ icon on the dock and the ‘Touchscreen’ tab in settings, and a couple others) display as a blank rectangle sometimes. Other times, they display as they should. Haven’t even bothered looking for a solution as it doesn’t effect usability in the slightest.

    2: Certain pop up menus for dock applets, ie the Bluetooth applet, display incorrectly. I actually saw a post of another user having this issue, where the window only shows as a small square, and can require a re-log to actually make it work.

    Other than these minor glitches, nothing has given me any issues.




  • My go-to for a workaround to networking issues is to use USB Tethering from my phone. Most Android phones from the past decade or so should support it, not sure about Apple. It’s super handy because all the configuration is done via the phone, so the computer needs no drivers or settings. Just plug n play until you get things set up on the computer.