• 2 Posts
  • 142 Comments
Joined 1 year ago
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Cake day: June 20th, 2023

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  • Frankly, I feel like it’s wrong for you to say that the problem is pushed onto users when you don’t understand the code and effort the developers are writing to solve this issue specifically with counter-strike

    You are the one who continues to make assumptions about what I do and do not understand about the code that makes this work in various games.

    I don’t really feel like getting into the nitty gritty here in comments, but if your experience is what you say, I’m very surprised at some of your unqualified statements.

    I’ll bow out now.



  • I wrote a snarky response because of the final insulting comment in yours but then thought better of it, going to try to address a couple of your points legitimately even after the unnecessary personal attack.

    It’s a lot cheaper to make your server dumb. It costs you less in programmers with deep multiplayer programming experience, it costs you less in ongoing hosting because of reduced CPU usage, and it makes the problem less “yours” as a developer.

    I’m saying that’s shitty that the developers will try to save money that way rather than investing in actual effective, privacy-respecting cheat prevention.

    Your argument seems to be that a quake-style predictive algorithm is the only solution possible for online games. I doubt that is the case, but even if it were, using some raycasts on the server for some basic sanity checks on what data to send to players is an example of where lots of developers just can’t be bothered.

    If you want to dismiss machine learning as heuristics, I’m sorta ok with that, as I think they are just glorified heuristics, but even the most basic analysis isn’t done by most developers. Instead, they rely on the sales pitches of various anti-cheat software and don’t implement anything beyond it, even when there might be some low hanging fruit.

    I am not saying developers are lazy, there’s tons of stuff to work on. I am mad that this problem gets repeatedly pushed onto the users rather than the developers, though, and I think it’s reasonable for me to offer some pushback when both my CPU cycles and my privacy are being abused.


  • people really enjoy the boot of anti-cheat on their necks.

    maybe these companies could move their cheat detection to the server where they control the code. maybe don’t just send all player positions so wall-hacks become impossible. maybe use some machine learning to look at input patterns and detect when a player is sending things that don’t look human.

    the list of things companies could do to actually fix cheating in pvp games is long and all they want to do is pay for ridiculous anti-cheat that impacts normal users.

    ridiculous.














  • Two modern commentators, author Albert Jack[17] and Messianic Rabbi Richard Pustelniak,[18] claim that the original meaning of the expression was that the ties between people who have made a blood covenant (or have shed blood together in battle) were stronger than ties formed by “the water of the womb”, thus “The blood of the covenant is thicker than the water of the womb”. Neither of the authors cite any sources to support their claim.

    I have heard this story of the meaning being the opposite, but it comes from people with no history background who cite no sources.

    So maybe the contrarians in these comments can cite some actual reasons why they’re claiming this is all wrong instead of glib rejoinders.