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Cake day: July 23rd, 2023

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  • Barely-related tangent, but in Breath of the Wild enemy archers have a much reduced chance to hit you when they aren’t within camera view. I thought it was a weird artifact of culling assets but I’m pretty sure it is actually an intentional difficulty decision to help warn players there is danger without them getting damaged by something they can’t see. It’s not impossible to get hit when not looking at enemies (maybe 1/10 hit?) but I figured out I could run out into an area, point the camera at the ground and basically not take damage from archers. Kind of fun.