Nice, though I would miss the pillar in the case shown
Looks like you need more practice then. I also got the badge by slapping every SoU on the staff, but mine was a win
I stuck with magic missile, using mainly corrosion as a secondary to take advantage of the boost, and the on-hit recharge to keep it usable
The option to input a seed is unlocked when you first win; on the character select screen you press the cogwheel and select the seed option
Optional auto aiming button for touch input that works like tab with keyboard input
Guessing this jumps to target another enemy? You can just tap the enemy indicator to do that, even without bringing up the auto aim
In terms of fancy aiming especially beyond what auto-target will do for you, to me that very much seems like part of player skill, that said a more visible grid especially in black regions (i.e. areas around rooms and corridors) would help a lot
Sounds somewhat like a more tame (effects wise) version of the trinkets system Evan is working on atm
Other than that, I feel like it’s unnecessary complexity
For the record/identification:
Shattered PD/Pixel Dungeon
Plenty more doors available, and you get a couple free shots with the bow
It’s something I got used when doing chals, since getting surprised and hit carries a steep price
Collect all items on the ground, standing where the stylus was throw your ration at the door to the right, walk into the door, stopping if you spot an enemy
Might be quite difficult to balance. As a ranged character for example, unless enemies can punch “through” the portal, it hard shuts down any melee enemy and even e.g. prison guards after they do their one shot.
Probably not tbh, then again we’re not playing On diet either so I’m not particularly worried
Down, left down, punch once, down, throw ration at trap, right down, right up, bunch twice, keep circling and punching twice.
Stop procedure when rat is dead, collect ration and stylus
As a Huntress player who relies on range and grass cover, Darkness and Barren are the 2 I dislike the most (though I could deal with them in a low chal run). FiMA can be rough but it teaches you a lot about avoiding damage, similar for Pharma where healing is at a premium especially time-wise.
Is it by any chance arcane resin-ed to +3?
Yeah, but not in this case. Blooming bow, upgraded assasin’s blade, noisemaker pulling in scorpios and evil eyes -> lots of seeds and potions