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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Dredge

    If there are 2 lockers side by side only lock 1. The game always forces dredge into the locked one. If you lock both; he tps to a locked locker, bursts out, destroys the lock on the second. From then on he’s free to TP here. If you lock 1; he bursts out, has no other lock to break, you lock the second locker and then when he comes back he hits a locked locker for a second time which wastes more of his time.

    You’re probably not gonna win loops when he drops the remnant mid chase, just W away amd force him to stop channelling







  • Yeah +1 on Destiny. My most played game after ARMA2 and I’d not recommend it. It doesn’t respect your time and you’re expected to just grind the same 3 or 4 events constantly and those don’t have any variation to them. Each season roles around with the same event to do each week for the next 12 weeks to get a slight recoloured gun.

    I know it’s common among MMOs to hyper focus in a small subset but at least alts exist and there’s a world to explore. There’s virtually no reason to go back to the main world in D2 outside of seasonal events and every area has the same feeling to it. Alts don’t really matter either, there’s 3 classes that all play almost the same way with slight variation. If I start a Mage or a Warrior in an MMO I’m going to have a different experience and challenge, In D2 the biggest challenge between a Hunter and Warlock is learning how double jumping works. I’m still going to be using the same gun to kill 99.9% of enemies.

    The devs also don’t care that much about their game. That much is self evident if you followed the recent major DLC release where at the end of the story even the communities own lore experts were scratching their head about what exactly the MacGuffin in the story was. At no point did the writers decide they should tell the players what it is/does even though all of the NPCs talk to you as if you already know.







  • That’s a weird way to read these patch notes. Onryo has a rework and she’s already a weak killer, Spirit is a straight nerf to her best and most used addons, PH change is a very minor nerf, Hag changes are a buff to a playstyle I don’t think anyone tends to use and the removal of hook grabs is a straight killer nerf.

    Perk changes on either side are mainly changes to rarely used perks except for the first survivor one being a straight nerf to a heavily used perk and BNPs changes which are a nerf but also have interesting game mechanic changes since the gen time would be perm reduced. That makes BNPs far more valuable for helping with a 3 gen situation as it also sounds like they could stack which theoretically gives you a 50s gen to repair.