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I’ll wait for its release and read the reviews, assuming they don’t screw it up like they did with Battlefront, 15 bucks is a fair price
Hi, I’m the Italian Skeleton, I make #video content on #YouTube related to #gaming and #videogames
I’ll wait for its release and read the reviews, assuming they don’t screw it up like they did with Battlefront, 15 bucks is a fair price
@mesamunefire What are y’all going to buy in this sale? I’m thinking Space Tyrant, to satisfy my itch for a more laid back 4X focused on combat; the Metal Gear Solid master collections; and maybe some indie games below 15 bucks
@games This is the video recap of all the demos I’ve tried during the Steam Next Fest, with a bit more in detail, and some jokes added here and there, I hope you enjoy it
@Carighan @anewdaydawns Another fundamental aspect is that RTS is PC centric genre, and therefore made with a mouse and keyboard only mindset, ignoring the consoles fan base, as such, If we want it to become more popular, then we should ask ourselves what kind of RTS can be designed with a controller in mind, and therefore work on home consoles, find a balance of being appealing to them without straying too far from the core design principles of this genre
@Tekkip20 Lunacid, King’s Field like with many modern accomodations l
The Big Catch, a coming low poly 3D platformer
Anodyne 2: Return to Dust, a surrealist action adventure
@setsneedtofeed it frustrates me how Embracer fumbled over this franchise without giving it a proper classic collection
@games Edge of Sanity
One genre that I can’t get into no matter what are survival horrors, I like to murder stuff, and the idea of hiding until the scary thing goes away is unappealing to me.
Every time a game like this comes out, I try to figure out whether it’s a survival horror with action elements, or an action game with survival elements.
Unfortunately for me, with its camp management, resource scavenging, and too strong creatures to overcome, this game belongs to the former category
@games Byte the Bullet
A 2D platformer that I classify as the comfort food of the retro gamer:
Tight controls, lots of references, a great degree of polish, and some tricks to make it unique.
However, one thing bringing it down and something I loathe about this type of games in general is the artificial difficulty: you can’t shoot upwards or in diagonal, and you can’t even duck, it would have been appreciated in the Castlevania style sequence
I hope the devs improve it for the release
@games Beacon of Neyda
Another Kingdom Two Crown-like, however, here the protagonist can shoot, scavenge, and build, and the setting is based in a futuristic post-apocalyptic world with killer robots.
There are also elevators leading to bunkers where you can find items and lore bits, watch out for the robot hordes!.
Personal irks include the lack of a map, the control scheme not optimized for mouse and keyboard, and the fact I could not issue to the bots, apart from this, it looks promising.
@Aielman15 Thanks, I’m going to make a video recap of all the demos I’m playing at the end of this Next Fest
@games Silence of the Siren
I took me 2 minutes of playtime for a grin to start forming in my face, for I recognized what the project was aiming to achieve: this is a turn-based title following the same design principles of the Heroes of Might and Magic series, but in a sci-fi setting. It has everything: random resources on the map, stacked units, abilities, equipment, city management, the hexagonal battle map, plus some other unique tricks, this game is an instant wishlist.
@games NecroKing
I’m acquiring a certain taste for auto battlers, and this one has definitely a lot of charm, the graphical style reminds me a bit of Loop-hero, albeit in a more simplified matter, and the deck building is an interesting choice for progression.
My only doubt is about variety of enemy encounters, for now there is only the human kingdom, so I hope for more factions and more races in the future, still, I’ll keep it in my radar.
@games EcoGnomix
Bizarre premise, and even more bizarre gameplay, it’s a turn based economy and savaging game, economy because half of the gameplay loop is about constructing your city to reach the bottom and the treasure, the other half where you have to scavenge level by level the resources need to survive, mainly wood to hire gnomes and food to keep the bats at bay.
I came out of this demo with a perplexed face, I’ll have to double think whether if this premise is appealing to me or not
@games Today I even have a theme: strategy games
Crab God
I wasn’t expecting much from this, and yet I came out positively impressed,
it can be defined as a more refined Kingdom Two Crowns-type of tower defense. Instead of using coins, the player uses faith, crabs can specialize in 5 roles, it’s level based, instead of having a singular map, progressing once gathered enough food. I suspect that this game was made by a marine biologist, no other way to explain the detailed in-game encyclopedia.
@games Warden’s Will: now, there is a lot of potential in this 3rd person shooter, to fly cape flapping in the air superhero style is something that few games can claim, however, I’m afraid the devs may focus so much on the Co-op aspect that they may neglect the single-player balancing, it felt way too slow to conquer the radar points, I’ll have to take a second good look once the project matures a bit
@games The Big Catch: Man, with a little graphical change, this demo would fit right into the Game cube catalogue, the level of polish of this 3d platformer is astounding, and the dreamlike desert setting/music reminds me a lot of the desert chili-induced visions of Homer from the 8th season of The Simpsons, my favorite sketch from the series, I can’t wait to see what else this game has to offer
@games Glyde the dragon: when I first found out about Glyde, I was sure it was a Spyro-like, and I was half correct, because it’s closer to the Eternal Night series than the classics of the PS1, less 3d platforming challenges more rpg stuff, there are even 2 elements diamonds, the graphics are a little rough, especially the stiff animations, as matter of fact the whole package is slightly off, but this is merely a proof of concept, as even the kickstart was open just a few days ago, so we’ll see
@games Ash & Adam’s Gobsmacked: cute little goblin FPS that embraces the gremlin nature of the gobbos, the art design is great, the gameplay works, considering it’s rougelite nature, fast climbing and jumping around, and challenges taking place in small arenas, it’s clear that is designed for playtimes of up an hour, I am afraid that it can fall easily into a repetitive grind, but I am cautiously optimistic
@ampersandrew @simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.
COD itself didn’t ruin multiplayer games, it only showed an easy and replicable way
If you may forgive the metaphor: a weed can only spread if the soil itself is fertile