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Joined 1 year ago
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Cake day: June 20th, 2023

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  • Well, I can only speak from my own experience.

    When the PS5 launched I wanted to upgrade but you literally couldn’t get it because it wasn’t in stock anywhere. You could only find it on eBay of some private seller that started at almost double the price, no, thank you. Then Sony introduced this “Register and on the next event you get a slot to buy one from the official Website” which was great. I got invited the first time and literally couldn’t buy it because the website was broken. Whenever I wanted to select my payment method the checkout got blank and there was nothing you could do. Even worse was that you couldn’t hard refresh the shop because this would have killed the session that the website needed to allow you to buy it. So, even switching browsers with the same “invitation link” didn’t work. I reported this to the support, but they didn’t really care. half a year later, I got my second invitation link and the same happened then as well. I reported it again to the support, but they still didn’t know what to do with that information or wanted to troubleshoot this.

    And now, there isn’t really a need for it anyway. The Games that I would have wanted to buy on the PS5 released on the PC.





  • I would recommend watching the video…

    What you say is “easy” is great for a comment on Reddit or Lemmy but it doesn’t really provide anything to the actual problem.

    The problem is that a company “just” doesn’t, why would they do this anyway? It would open their IP to be forked, modified and used for something else by someone else. That isn’t what they want you to do.

    Since there is no incentive and no one is forcing them to do this they just keep doing whatever they want. It was mentioned in the video that there is absolutely no regulation or anything in that regard available ANYWHERE in the world, not even in the EU.

    THIS is what the video and Ross Scott want to achieve, that there either will be regulations for it so that Game developers and Publishers can’t just create games with some mandatory server backend running that is shut down in a couple of years OR that there is at least some way of saying “well, we don’t care” so that the consumer can actually do anything about it on their own end.

    So it is easy to say they “just” have to do X or Y but the past and the increasing games relying on things like this have shown that they won’t do anything about it because nothing is stopping them.




  • Depends. I recently was in that situation and it was easier and more cost-effective to just print them.

    I recently bought some Lego Star Wars sets and printed out some Display stands for them but the connection between the stands and the model was expected to be a 2x4 Lego plate. I didn’t have those plates at hand so I looked online and found it from the official Lego site.

    The individual “Plate 2x4” would cost 0.14EUR each. Since I needed 3 this would be 0.42EUR. But the mailing costs would be over 9EUR.

    So ordering 3 of those Lego pieces would cost me almost 10 bucks. I just printed them out which worked well, they were a bit tight fit but are still holding.

    But I wouldn’t necessarily say that this is a replacement for actual Lego pieces. As a quick alternative that you can’t see or that has less interaction with other pieces (doesn’t need to fit correctly on all sides) then I think this can work.








  • Unraid “supports” docker compose. You can install and use it but you won’t be able to utilize how unraid handles docker containers.

    All that unraid does is make docker more accessible for the normal user. In the end the container template constructs a docker run command.

    So you could use portainer to manage stacks through a webui or install compose and have to SSH into the unraid server all the time.




  • I had the pleasure recently to create an ffmpeg command to transcode a video into HEVC 10bit with quicksync.

    I had tha previously running completely fine on my Nvidia GPU. You would think that it would just be replacing the parameter which device or hardware acceleration to use.

    Yeah, turns out that there are like 4 ways to set the quality value of the transcoded output, CRF didn’t work for some reason with quick sync so you need to use global quality or something. I spend days on this trying to figure this out, DAYS.

    It is a very powerful tool but every time I have to use it, it is too complicated and I have to spend hours or days to get it working.



  • If you look at your library it shows you what they currently use and you can even set which you want as default.

    yeah, can’t say that this is the case. Since the Metadata Agent would be responsible for requesting and adding metadata to your library items it would be set to the Official Plex Metadata Agents, since this is specifically for Movie Artworks, this would then only apply to the Plex Movie Metadata Agent.

    But nowhere is any mention of where that metadata is coming from. Since I already wrote my own Metadata Agent and have some experience with it I know that the metadata is coming from watch.plex.tv as the metadata aggregator. I also know that movie-related Metadata is coming from TheMovieDB or IMDB.

    You can specifically define that you want metadata from any of the sources if your “force match” the related source through the {tvdb-110381} on your folders. But not in the agent settings itself.

    For TV Shows this is somewhat different because you can specifically select the Episode ordering to either TVDB or TMDB. By default, and from my tests, everything is coming from TheMovieDB unless otherwise specified.

    I am curious where you did see that…

    But, again, the point is to make this more clear what the origin is because I have had multiple instances in which I had to do some detective work telling a user where that incorrect metadata is coming from because all they see is some wrong metadata in their library that someone maliciously changed on on TVDB, IMDB or TMDB.