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Cake day: June 11th, 2023

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  • On a similar note: In German, “seven hundred fifty three” would be said as “seven hundred three and fifty”.

    At least it’s consistent - starting at “thirteen” , which is “three ten”, up to ninety nine, which is “nine and ninety”, the multiples of ten come last.

    It is pretty annoying, though, when a number like 123’456’789 is spoken as 132-465-798, though.

    Apparently, it’s because in old Germanic, the numbers were spoken “backwards” (one hundred twenty three being spoken as “three and twenty and hundred”), and we only partially reversed that.



  • There’s a correlation between eyesight and intelligence (in species, not individuals) - interpreting visual inputs takes a lot of brain power, and might be one of the factors pushing for greater intelligence. So, there’s at least a decent chance that intelligent aliens would have good eyesight.

    Also, they’d need hands, or something equivalent.

    Once you have hand(equivalent)s, decent eyes, and intelligence, hand-eye-coordination isn’t far off.

    If elephants can figure out how to throw rocks with enough force to kill a child, then so can E.T.





  • Oh, it also had the [evil] tag, which means that just how a spell tagged [fire] releases elemental fire into the world, a spell tagged [evil] releases pure evil energy, magically making the world a worse place… somehow. For reasons. 3.5 loved to give alignment mechanical effects, it had one or two books (Vile Darkness was technically for 3.0) entirely dedicated to hard rules for morality.

    But 5e doesn’t have tags like that, and alignment is almost irrelevant. Which is probably for the better, because alignment is incredibly subjective.


  • Raise Dead is fine, it’s the second “become alive again” spell after CPR Revivify.

    Animate Dead is the “get skeletons and zombies” spell.

    That being said, the various re-alive-ing spells are kind of the best reason for a “necromancy is evil”-argument. Or at least, they used to be.

    In 3.5, nothing - not even True Resurrection, which was just “name dead creature, creature pops up next to you, alive” - could bring someone back who had been turned undead, until the undead had been destroyed.

    Which means the easiest way to prevent someone from getting brought back to life was to turn them into an undead skeleton and hide them somewhere, nothing short of direct divine intervention would be able to return them to life unless something destroyed the skeleton.

    This strongly implied that turning the body into an undead also trapped and enslaved the soul. After all, otherwise, True Rez - requiring nothing but the name of the target, and able to straight up build a new body from scratch - wouldn’t fail to rez someone just because their body was desecrated.

    Now, in 5e, True Rez says that it can be casted on an undead to return them to life, but also only that it can restore a body “if the original no longer exists”, which I guess implies that simply embalming/non-necromantically mummifying the body and hiding it away would also work (since the body still exists that way, and thus 5e’s True Rez wouldn’t build a new one), making the only notable difference between an undead and a corpse that the undead might not hold still during the resurrection.

    Basically, Necromancy went from 3.5’s “implied soul slavery” to 5e’s “corpse desecration, which is a cultural construct”.




  • Cheshire@feddit.detoich_iel@feddit.deich_iel
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    1 year ago

    Ich erinnere mich noch an viele alten Open Source Projekte bei denen es sehr offensichtlich war das es zwar genug Programmierer, aber anscheinend kaum bis keine UX Designer für das Projekt gab.

    In meiner Erfahrung hat sich das über die letzten… vielleicht zehn Jahre? sehr verbessert, aber erste Eindrücke lassen sich manchmal schwer abschütteln.

    (Und Gimp’s UI ist immer noch gewöhnungsbedürftig.)



  • Mein Verständnis (von Mastodon, welche auf demselben Fediverse-Prinzipien basiert) ist das deföderieren in beide Richtungen geht - also, wenn eine Instanz sich von einer anderen deföderiert, dann reden die Instanzen nicht mehr miteinander, in keine Richtung.

    Es geht darum das die Admins auf Beehaw dem Content bzw. den “ungefilterten” Usern auf Lemmy.world nicht trauen. Heißt, nichts von Lemmy.world-Usern wird auf Beehaw empfangen, weder Posts noch Kommentare.

    Beehaw-Nutzer können auf Lemmy.world nicht mehr mitmachen, weil sie Lemmy.world-Nutzer nicht mehr sehen, und Lemmy.world-Nutzer könnten, theoretisch, nicht mehr auf Beehaw mitmachen da man ihre Kommentare dort nicht mehr lesen kann - aber um Verwirrungen, Geister-Kommentare, und ähnliches zu vermeiden sendet Beehaw von Anfang an keine Daten mehr an Lemmy.world, sodass das “nicht mehr sehen” in beide Richtungen geht.

    Heißt, egal ob man auf Lemmy.world oder Beehaw ist, die jeweils andere Instanz “existiert nicht mehr”.

    Für uns hier ist es aber egal, unsere Instanz ist noch weiter im Kontakt mit beiden anderen Instanzen, auch wenn diese beiden Instanzen nicht mehr miteinander reden.


  • I would agree, if that’s actually what’s happening.

    However, looking at how the gaming industry does things… I think it’s more likely that it takes so long because the game has either been put on ice or they have a completely understaffed team working on it slowing, development to a crawl. And then, once the company suddenly decides they want to release it, they’re going to force crunch time, anyway.

    I’d be very happy if my suspicions turn out wrong, but…