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Joined 8 months ago
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Cake day: October 16th, 2023

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  • I’m pretty stoked this came up in my feed today. I was actually one of the players in that campaign! We played in a small, virtual group during Covid. I sent this thread to Garlic~

    The coffee shops weren’t a big part of the campaign, but it was definitely a recurring theme. He did a great job world-building and there were backstory elements he added in for us. I did miss the Starbucks reference until it came up and I echo the collective groan we had. There were other puns and fun adventures we had in the campaign.


  • Oh DF is definitely a deeper world. There are a lot more knobs to turn (obvious or not). I’ve seen some really cool colonies and worlds. I’m just not very apt at building them myself.

    Another comment made a good point that DF did come before, with Rimworld building on what DF made. It’s difficult (for me at least) to go backwards. Like I really enjoyed Baulder’s Gate 3 and tried the original but couldn’t get into it :/




  • DF definitely didn’t feel as intuitive. A game like that needs a Weenie Hut Jr tutorial to introduce you since a lot of the mechanisms don’t make overt connections (to me at least). I remember some elves came to trade and I offered them a bunch of stuff but they got pissed off and rejected it. Some googling later let me figure out they don’t like wooden things :[ but I didn’t know that going in and it would have helped to know


  • I hear that. I did try to pregame and watched a bunch of YouTube tutorials before jumping into DF. Still had to Google a bunch of stuff. I remember feeling frustrated trying to make soap (even with a flow chart). Like I made the workstation for it but no soap came. Then I learned I needed lye but didn’t know how to make it. Learned it came from the butcher but didn’t know how to hunt @_@ a lot of those stacked and I eventually gave up.

    I only recently got Ideology for Rimworld and am exploring that now :) lots more in the other DLCs to play through too


  • I may be looking at it from owly playing on the Steam Deck too, like never having a keyboard and mouse made a lot of it difficult and gave me a sore thumb lol.

    I wanted to play vanilla to understand the mechanics before modding, so I could appreciate the quality-of-life improvements. I definitely have a bunch I play with in Rimworld.


  • Very good points. My colonies haven’t gotten quite as big as 50 - I think 14 was my max. I know about making zones and assigning people, but I haven’t had a colony that warrants that kind of macro.

    I feel more of a personal connection to my pawns in Rimworld. Like I want my shooter to have a good quality gun and armor, or my guy that likes melee to have good armor. DF was like “build gauntlets” and then “assign pawns to be in a garrison”, but I didn’t really know specific pawns. Too many to manage individually. That was my comparison with Sims vs Sim City (I hear you on the scale though)