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Joined 1 year ago
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Cake day: June 11th, 2023

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  • ???

    except:

    • lots of land
    • feed (which requires a LOT of land)
    • massive amounts of water
    • insane amounts of antibiotics and assorted other medicine
    • stupid amounts of electricity
    • etc.

    raising cattle on a commercial scale requires mind boggling resources!

    every single study on environmental impacts of food production lists beef as the number 1 worst food source in terms of environmental impacts period.

    “Raising cattle doesn’t require anything.” - yeah, in fantasy land.



  • and your source measured the effects of one single area that cathartic theory is supposed to apply to, not all of them.

    your source does in no way support the claim that the observed effects apply to anything other than aggressive behavior.

    i understand that the theory supposedly applies to other areas as well, but as you so helpfully pointed out: the theory doesn’t seem to hold up.

    so either A: the theory is wrong, and so the association between aggression and sexuality needs to be called into question also;

    or B: the theory isn’t wrong after all.

    you are now claiming that the theory is wrong, but at the same time, the theory is totally correct! (when it’s convenient to you, that is)

    so which is it now? is the theory correct? then your source must be wrong irrelevant.

    or is the theory wrong? then the claim of a link between sexuality and aggression is also without support, until you provide a source for that claim.

    you can’t have it both ways, but you’re sure trying to.




  • well, rimworld does have a focus on (micro)management and strategy!

    if your pawns are constantly down due to raiders, then you need better defenses! …or tame a herd of animals and release those at your enemies! (rhinos work very well for this!)

    there are tons of little optimizations you can make to efficiently run a colony. for example, social fights: you can keep those from happening by keeping the problematic pawns in different areas! or removing one or both of their tongues! or sending one on basically permanent caravan missions! etc., etc.

    this kind of deep strategizing, combined with the random bullshit the game throws at you, is mostly why people love rimworld!

    and mods… definitely get mods! that’s where the game reeeaaally shines!













  • not necessarily, but it can be a good idea to have a distributed, tamper proof ledger of transactions.

    that way anyone can provide proof for basically anything to do with the service: payment, drive, location, etc.

    it might also have advantages from a security perspective for riders and drivers.

    there are advantages, they’re not entirely necessary, but they may well be the best option for a distributed network (i.e.: no central server infrastructure, at least not beyond some simple software repository for downloads/updates)


  • you are right!

    i did actually forget about that when commenting, and thanks for the added info!

    however, that’s not exactly what i was talking about:

    assuming normal or better soil you need less work (i.e. time spent working the fields) per unit of nutrition when moving from rice->potato->corn because of yield.

    so your pawns spend less time planting and harvesting, which results in higher overall colony productivity since they can do other stuff in-between, like cooking, cleaning, mining, etc.

    you are correct in that you should choose which plant you use based on the soil first, and according to productivity second!

    i just wasn’t really considering soil quality when writing the comment…


  • when starting a new game:

    -set up a stockpile:

    indoors, preferably shelves, but that’s a goal to work towards

    -stockpile some food:

    starting with a talented grower makes early game easier. rice is best in the beginning, when it’s beginning to stockpile switch to potatoes, when those stockpile to corn. each step requires less work by your pawns, leaving more time for other stuff.

    -get a ranged weapon and some defenses

    some bows if there’s nothing else. first raid is alwaysa single melee guy, that’s scripted, afaik. setup some sand bags or embrasures. walls/corridors to limit the range enemies can shoot at you.

    -get batteries

    super important! difficult to have a reliable food supply without those!

    -get a freezer

    also super important because of the above!

    -set up a prison

    last on the list, not that high of a priority…but still, get some more people!

    and then do pretty much what you want…once early game is done, get some research done, plant some cotton, some herbal meds, set up a little medical area, etc.

    this should get you to mid game fairly reliably!