• Eggyhead@kbin.social
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      11 months ago

      They still haven’t? I bought the game on Mac years ago. I had the latest MBP at the time, the last intel machine before they announced the M class chips, and the game just couldn’t run. I contacted squeenix and they refused to refund me. Basically said it was wine’s fault my computer wasn’t supported despite advertising Mac on their website.

      I ended up playing through the game in PlayStation, but I had assumed they would have got it working on the m class chips by now.

    • carbunkie@kbin.social
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      11 months ago

      The community-made XIV on Mac launcher/compatibility layer has better performance than the official client, and works on Intel Macs with AMD GPUs and all Apple Silicon Macs! I play it on a recent MacBook Air and it’s extremely smooth:

      https://www.xivmac.com/

    • liminis@beehaw.org
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      11 months ago

      I just hope it doesn’t mean more of SE prioritising growing the playerbase over retaining vets. I’m pretty new myself, but the homegenisation of jobs (especially healers, dear god) is clearly not good for the long-term health of the game.

      • OfficialThunderbolt@beehaw.org
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        11 months ago

        I would disagree; if the jobs weren’t homogenized, then the game would be very difficult to balance. That causes metas to spring up, which causes everyone to jump from the underpowered jobs to the overpowered jobs, and then they react very badly when a balancing patch is released, and the meta changes due to nerfs to popular jobs/buffs to unpopular jobs.

        • liminis@beehaw.org
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          11 months ago

          Beyond a certain point, you have to take a risk and say screw balance; otherwise you just make everything the same, and render jobs little more than cosmetic differences.