Lucas made such a mess of the original Star Wars movies with his changes over the years that I’m sure a lot of people are probably sour in general on the idea of unnecessarily changing anything in a remaster.

But what about minor production errors that don’t have any impact on the plot?

Modern productions like Lower Decks are usually extremely careful to use contextually-correct sounds and effects. But shows produced before the age of Web 2.0 weren’t always so diligent.

I have DS9 in mind, specifically. We see the technology of numerous species in DS9 on a recurring basis, each with their own unique audio/visual cues that the viewers come to readily identify.

But due to what I can only imagine were production errors, things don’t always sound like they should.

Does it make a difference to the story that the comms on the Defiant sometimes use the Terok Nor paging sound? No.

Does it drive a nerd up the wall with how jarring it is? You betcha.

So while we decide what color we want our unicorns to be eagerly await the DS9 remaster, what are your thoughts on correcting minor production issues along the way?

Do you lean strongly on either side?

If you’re for minor corrections, where do you draw the line?

Would you like to suggest touching grass if something so minor even bothers someone?

  • xyguy@startrek.website
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    8 months ago

    That’s a tricky question. In some way, an unintentional error being corrected later makes sense. Especially since something like a sound effect doesn’t change the plot. It’s sort of akin to using digital effects to remove visible wires from model-based space shots.

    But where does it end? I don’t know if I have a good answer.

    Sometimes I like to make up headcanon to justify mistakes for fun. For instance, maybe the paging system on the Defiant blew out on a mission and O’Brien had to wire in a Cardassian chime temporarily while he waited for a new part to get ordered.