nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoAssassin's Creed Mirage's narrative director fought to include the Alamut because it's so important for the lorewww.gamesradar.comexternal-linkmessage-square14fedilinkarrow-up152
arrow-up152external-linkAssassin's Creed Mirage's narrative director fought to include the Alamut because it's so important for the lorewww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square14fedilink
minus-squareCarterDarter@lemmy.worldlinkfedilinkEnglisharrow-up5·9 months agoVery fair! I go back to replay it with excitement and it always drops off my face when I remember how god awful the present day stuff is… can’t believe it took until Odyssey to give us an option to skip
Very fair! I go back to replay it with excitement and it always drops off my face when I remember how god awful the present day stuff is… can’t believe it took until Odyssey to give us an option to skip