I didn’t play any Zelda since Ocarina of Time which I loved. I was expecting to have the same feeling in BOTW but I just can’t get into it.

After a few time into it I feel lost. I know that I have to go to some dungeon in the mountains but I just can’t because the character is freezing to death. I cannot afford spending hours randomly exploring the map, relying on luck to discover which mechanic protects agains the cold. There is no guidance except for the fact that there is a dungeon to explore.

I looted a nice sword but after very few encounters it broke in the middle of a fight. Weapons being so fragile just do not make sense, maybe some people appreciate that but knowing that whatever looted is going to be destroyed just make me want to stop playing.

If anyone felt the same, did it click at some point into the game ?

  • CaptPretentious@lemmy.world
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    9 months ago

    It’s a very mid game.

    Large area of nothingness. Nothing really to explore or a reason too. Combat is strait up discouraged. The quality of the story falls off a cliff right quick. The Zora zone has the best story and NPCs.

    Crafting clearly should have been a thing, it at least a real use for gems. And cooking was under done in so many ways. The only thing you need to know how to make was the baked durian fruit.

    It’s honestly a victim of the trend that existed of every game needing to be as big as possible and be open world.

    And hopefully you don’t like archery, because Nintendo figured you’d need to really work to buy arrows so you can launch a few. They made sure to patch out an exploit (on a single player game) that made it easy to get arrows.

    The game could have and should have been better. I know people will get mad, because people lost their minds when it came out and people dared to not give it a perfect score… but this game really felt like a tech demo… to see what they could do and see what was popular. I forced myself to beat it, haven’t touched it since.

    It’s not a bad game, but not great either.