I am writing an object-oriented app to help our developers manage some cloud systems. I’d like to make the configuration information available to all the classes, but I’m not sure of a good way to do that. Everything I can think of seems to fall under the category of “global variables” which as far as I know is a Very Bad Thing.

I already have a logging Mixin class that enables logging for every class that inherits it, and I was wondering if that’s the right way to approach the configuration data:

class LoggingMixin:
    @classmethod
    @property
    def log(cls):
        return logging.getLogger(cls.__name__)

class TestClassA(LoggingMixin):
    def testmethod1(self):
        self.log.debug("debug message from test class A")

if __name__ == "__main__":
    logging.basicConfig(
        format="{created:<f} {levelname:>5s} {name}.{funcName:>8s} |{message}|",
        level=logging.DEBUG,
        style="{",
    )

    a = TestClassA()
    a.testmethod1()

Outputs (in case you are curious)

1688494741.449282 DEBUG TestClassA.testmethod1 |debug message from test class A|

What’s a good way of making data from a class available to all classes/objects? It wouldn’t be static, it’d be combined from a JSON file and any command line parameters.

If I copied the example above but changed it to a ConfigMixin, would that work? With the logging example, each class creates its own logger object when it first calls self.log.debug, so that might not work because each object needs to get the same config data.

Is there a pattern or other design that could help? How do you make configuration data available to your whole app? Do you have a config object that can get/set values and saves to disk, etc?

Thank you for reading, my apologies for poorly worded questions.

      • xurxia@mander.xyz
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        1 year ago

        You can use global variables, it is true, but I prefer singleton because I have all config variables and logic encapsulated in a class. The first time the singleton object is created it reads all the config variables from a file, and with its methods get and set manages them. The Config class doesn’t know the parameters names of the config file neither the number, it dynamically reads the file and creates the attributes, so It is a very reusable code that when you program using OOP is a more natural way than implementing like a module.

        Related to this, I group config variables by sections so it is more clearly for me, then the singleton object dynamically creates an array for each section, and a variable into the array for every variable in this section of the config file. Access to the config info is as easy like this:

           conf = Config()
           conf.get('DB', 'server')
           conf.get('DB', 'login')
           conf.get('DB', 'password')
        
  • ShrimpsIsBugs@programming.dev
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    Imo for configs it’s fine having a config file that’s accessed via static methods or a singleton. I’m open to any good arguments against that practice though.

  • im_orange@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    1 year ago

    In programming, people often talk in absolutes, but there‘s often exceptions to these rules, depending on situation and depending on the programming language. In Python, things like dependency injection don‘t make a lot of sense, because it just isn‘t needed. It‘s a pattern extensively used in other languages like Java, but only because Java has limitations that don‘t exist in Python. Trying to use Java patterns into Python just because it „sounds right“ or because it‘s a „best practice“ in another language does not make your code actually good python. It‘s not necessarily bad, but more complicated than it needs to be, and simpler is usually better if it yields the same end result. Don‘t overthink it.

    You say global variables are a very bad thing, but do you know why that is? People often hear about things like that but don‘t learn about the „why“, which hinders you from properly thinking about your code.

    Global variables are a bad thing because it is very hard to reason about their state at certain points in your programs execution. But what if your variable never changes, like a constant? Then you don‘t really have that problem. So an immutable config read in at startup and accessed by multiple classes/functions works just fine. You could also have a function that, when you run it the first time loads the config, „caches“ it in a global variable and then in subsequent calls just returns the global config.

    To ensure immutability, you can use a frozen dataclass or something with validation built in like frozen pydantic models.

    If you think you need mutability, think again. It’s better to put whatever you need to mutate outside of the global Config class, and then initialize that with the config. But keep the config itself read-only.

    • soldersmoker
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It’s a convenient way to get a class-level logger for easy tagging since it’ll have the class name as context in the log messages.

  • Lzwzli@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    It’s always interesting to read about best practices that advise against using a certain feature of a platform. If that feature is so bad, why was it added as a feature in the first place?

    If the feature best fits your use case, use it with the understanding of the reasons the best practice advises against it and decide for yourself if you can accept and manage those concerns.

  • Ody@programming.dev
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago
    • Parse the config in main
    • create and wire your objects passing any necessary values
    • ???