No matter how often i check blenderdocs, never ocne, and i do mean never once did it help me, their shown pictures for help are so terribly outdated it doesnt even look remotely like current blender anymore.

And when im lucky enough to find something i actually need, the advice is just plainwrong (most recently the knife tool and cut-through, literally wrong information)

  • Kyyrypyy@lemmy.world
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    10 months ago

    Well, that might partly be the result of Blenderfoundation every once in a blue m8on decide that “now is a good time to completely overhaul the interface”. Blender 2.6, I think when they started to put effort in UI, but after that the UI alone has been overhauled 3 to 4 times, I believe. And people who have lived trough all those UI overhauls (let alone introducing, and scrapping renderes that need to be worked differently each) have jist accepted to adapt “from the olden times”, and never bother to update the tutprials, sine they’ll be obsolete the next time Blender UI is overhauled (for better or worse).

    • Tanza@kbin.social
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      10 months ago

      i’ve been using blender since 2.8, because of 2.8, and i can’t see much of a difference especially layout-wise from 2.8

      • Sethayy@sh.itjust.works
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        10 months ago

        I was one before you at 2.79 and to say the change was jarring was an understatement.

        For sure for the best tho it looked out of windows xp

        • Tanza@kbin.social
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          10 months ago

          also made it way more accessible to newcomers, i tried to use it with 2.79 but i just couldn’t get a hang on the UI, 2.80 really made it usable for me and many others

  • fcuks@lemmy.world
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    10 months ago

    Hey man just a heads up - I’m not 100% on the blender docs themselves but generally for open source you’re able to contribute and fix issues if you spot them and help out your fellow blender users. Could be worth looking in to if you feel strongly about this and aware where they need fixing :D

    • Mandy@sh.itjust.worksOPM
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      10 months ago

      The amount of fixing blenderdocs and general advice needs far outweights must willingness, patience hell, even ability to do so

      I generally don’t get much if any satisfaction from such contributions anyway, if once in a bluemoon it isnt rejected that is

  • Dreyns@lemmy.ml
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    10 months ago

    I personnaly learned blender almost solely by reading the doc thoroughly, it rarely presented any problem to me and rhe doc is my go to when I have an issue.

  • Bobby Bandwidth@lemmy.world
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    10 months ago

    I’ve been teaching myself blender for the past several months so I feel your pain

    You just gotta push past the frustration til you hit a point where things start feeling comfortable

    Tbh once I started understanding more 3d workflow/concepts in general, blender became easier to reason with

  • Hadriscus@lemm.ee
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    9 months ago

    Yes, the documentation is not very good. Tutorials and forums are better learning resources.

  • joshfaulkner@lemmy.world
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    10 months ago

    Hey, @Mandy. I know you gave the example of the knife tool and cut-through, and in another response, you said you were struggling with everything, but can you be more specific about what is wrong or outdated? I know that every new version may tweak the settings/visuals a little bit, but the manual text is usually up-to-date.

    • Mandy@sh.itjust.worksOPM
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      10 months ago

      Thanks but im so done with blenderdocs I don’t even pen their link anymore if it appears, it was wrong or outdated that often

      And text only really doesn’t mean when it says “go there and click that” without properly telling us where that is, if it tells us to.begin with

      • joshfaulkner@lemmy.world
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        10 months ago

        I’m sorry you had that experience. When I started really learning Blender (back in the 2.37ish days), there weren’t video tutorials for everything. But the piece of advice that really helped from the resources that were available (shout-out to Blender 3D: Noob to Pro) was to read the manual in its entirety.

        I’m not sure how practical that is nowadays, but the Blender 3D: Noob to Pro eBook still pushes a “Know before making” approach. I hang out on the Blenderartists Support forum and frequently point people to the relevant manual page for whatever feature they are stumped by or whichever limitation is explained on the Cycles vs. Eevee page, etc. I’m willing to offer you one-on-one help if you’d like, but I do my best to take a “teach a man to fish” approach that requires effort on the other end as well. DM me if you wanna chat, or post in the Blenderartists Support forum and I’ll jump in there.

        • Mandy@sh.itjust.worksOPM
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          10 months ago

          got another example from literally just now: trying to set up a toon shader, doesnt work as expected (to be fair that ones on me for thinking it should be easy) way too complicated when actually set up as instructed: doesnt look like advertised, doesnt even work as several pictures and videos have shown

          shit like this, constantly, is why it feel that im constantly being surrounded by wall with no way out, its ALWAYS the same, its no wonder barely anybody does 3d work

        • Mandy@sh.itjust.worksOPM
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          10 months ago

          while i do appreciate a well made text based tutorial, i just cant say that for the blenderdocs in current year. im not joking when i said i never once had the blenderdocs help, not once was i able to find correct info even on the page i wanted to be.

          While i thank you, genuinely for help, but just sending me to the docs gives me archwiki ptsd (it may not be wrong, but archwiki is written like you need a fucking linguistic degree soo i end up with basically the same problem)

          So if that is still okay with you, i might take you help for help.