• Vespair@lemm.ee
    link
    fedilink
    arrow-up
    5
    ·
    7 days ago

    Yeah exactly. Crazy thing is a good game is just as good 3, 4 years later as it is on release day. What a novel idea, right?

    • WiseThat@lemmy.ca
      link
      fedilink
      arrow-up
      4
      ·
      7 days ago

      There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

      But given how often modern launches are bungled, even that is not always true

      • Vespair@lemm.ee
        link
        fedilink
        arrow-up
        2
        ·
        7 days ago

        Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

        But I’m a solo player 90% of the time, so that particular aspect, while important, doesn’t really pertain to me.

        • WiseThat@lemmy.ca
          link
          fedilink
          arrow-up
          1
          ·
          4 days ago

          Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked