• UlyssesT [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    30
    ·
    1 month ago

    I actually agree. Giving the player no option then scolding them generally isn’t effective. Give them two horrible options? Sure. Make them make a choice. If they didn’t make a decision it generally doesn’t land.

    For similar reasons, CDPR storytelling generally doesn’t land for me.

    “Do you want to be a selfish asshole, or at least a pragmatic asshole… or do you want to care about those pitiful NPCs over there?”

    “I want to improve society somewhat.” improve-society

    “HAH! GOT YOU! Actually those pitiful NPCs were extra evil murderfuckers and you just allowed them to murderfuck. Get with the program and start being morally grey already!” very-intelligent

    • KobaCumTribute [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      1 month ago

      That’s not at all accurate, to the point that I’m struggling to even place what you’re referring to. I think it’s about how if you help guerilla insurgents in the first Witcher game smuggle weapons they later assassinate someone? That was a big “wait, you’re telling me the rebels fighting a war use violence to accomplish their goals and aren’t just heckin wholesome peaceful YA novel protagonists who win by being ontologically good and having plot armor like in every other game, movie, and book that gets mainstream attention in the US?” shock moment for western gamers whose consumption of hollywood treats left them without a framework for understanding that sometimes the materially and morally correct side in a conflict can still be doing brutal and underhanded things as a matter of material necessity.

      I never got into the second game, but by the third one the overall moral tone is pretty clearly on the side of mercy and conservation, with sparing and helping magical creatures that are intelligent non-human persons that are just trying to survive being the clearly correct choice to the point that later on when you get put on trial by a werewolf for being a monster hunter a bunch of them show up as character witnesses to your defense. That’s also the game where the narrator all but says “the real monsters are cruel and intolerant men” over and over, every aristocrat you encounter is some flavor of monstrous or dangerously detached from reality, and most of the plot ultimately revolves around trying to stop an extradimensional settler colonialist invasion.

      CDPR are still libs, but they overall have a much more materialist understanding of how things fit together instead of the sort of mishmash of hollywood tropes American lib writers throw together based on vibes.

      • RION [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        14
        ·
        edit-2
        1 month ago

        I also think it’s worth mentioning that there are plenty of choices in Witcher 3 that have pretty obviously good and bad options. Anyone ratting out that godling to the property owner is doing so to be evil. Refusing money from poor folks is plain good and never comes back to bite you. Killing Whoreson Junior might as well have had [Everyone loved that.] pop up in the top left corner and even rewards you with a cute little easter egg later.

        But all these examples don’t really get remembered because they’re less impactful than the choices that aren’t so obvious

      • TechnoUnionTypeBeat [he/him, they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        10
        ·
        1 month ago

        with sparing and helping magical creatures that are intelligent non-human persons that are just trying to survive being the clearly correct choice

        While this mostly holds true there is one quest I remember that annoyed the shit out of me

        You had to investigate some haunted tower, and were presented with two options essentially: destroy the spirit outright or try to put it to rest gently by performing a ritual

        The game was mostly chill about that style of peaceful ritual exorcism being the way to deal with spirits nonviolently, but if you do it the spirit reveals itself to be some evil spirit that murders her lover then flees, with the game implying she’ll just keep killing

        Can’t remember it fully but that one quest did throw me

        • RION [she/her]@hexbear.net
          link
          fedilink
          English
          arrow-up
          9
          ·
          1 month ago

          I think I got caught by that one in my first playthrough. I think it’s an interesting scenario because blind compassion isn’t really a feasible ethos with which to navigate life unless you like getting constantly taken advantage of. After all, we don’t drain our bank accounts helping Nigerian princes in a tight spot, do we? Gerry recognizing that her story doesn’t quite add up is an example of tempering compassion with scrutiny.

        • UlyssesT [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          6
          ·
          edit-2
          1 month ago

          The game was mostly chill about that style of peaceful ritual exorcism being the way to deal with spirits nonviolently, but if you do it the spirit reveals itself to be some evil spirit that murders her lover then flees, with the game implying she’ll just keep killing

          That’s the kind of shit I ran into before giving up entirely on it.

          There’s plot twists and surprises, then there’s feeling the heavy hand of the narrative’s preferred direction.

      • UlyssesT [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        7
        ·
        edit-2
        1 month ago

        You can like the games all you like, but my initial impressions in both CDPR-made series were that straying too far from the sometimes-obvious narrative lead (if the game even allowed it; even less choices or even potential mission path availability in CP2077) were routinely punished early on.

        Call it “wholesome peaceful YA novel protagonists who win by being ontologically good” if you want (which is bullshit, I’m more than fine with surprises if it doesn’t just feel like a punitive narrator), but don’t bother accusing me of a bad faith position if that’s what you’re leading with.

        I enjoyed Disco Elysium greatly, and yet at no point did I feel like I was punished by the narrator for playing Harry “wrong” and in a way unbecoming of some Revacholian equivalent of the Witcherino code or whatever. Sure, I got my comeuppance more than a few times (especially after bad die rolls) but it didn’t feel like punitive soft railroading the way CDPR writes its games.

        Unless you’d argue that Harry was a “wholesome peaceful YA novel protagonist who wins by being ontologically good?” That’d be a fun mind unlock in the game, maybe.

        much more materialist understanding of how things fit together

        In the “bringing about meaningful change is impossible and attempting to change things outside of immediate personal fuckbuddy and adopted family circumstances is naive at best and probably worse than the status quo” way, maybe. I guess there’s a sprinkle of materialism in capitalist realism propaganda.

        • KobaCumTribute [she/her]@hexbear.net
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          1 month ago

          my initial impressions in both CDPR-made series were that straying too far from the sometimes-obvious narrative lead (if the game even allowed it; even less choices or even potential mission path availability in CP2077) were routinely punished early on.

          I don’t really remember any decisions clearly being punished in general, although like you said there’s a lot fewer branching paths in Cyberpunk and that’s the game that’s freshest in my memory. What I remember of the Witcher 3 is that it pretty clearly favored helping people in general but that sometimes situations were murky and just an interpersonal dispute or everyone was awful or everyone had valid points and no matter what snap judgement you make it’s going to feel bad afterwards.

          Call it “wholesome peaceful YA novel protagonists who win by being ontologically good” if you want (which is bullshit, I’m more than fine with surprises if it doesn’t just feel like a punitive narrator), but don’t bother accusing me of a bad faith position if that’s what you’re leading with.

          That was a comment on what I remembered from how people were talking about it when it came out, like it was this big shock because of how common liberal storytelling made rebels just sort of empty wholesome underdogs who never did anything wrong and then just won by being the good guys, and then with the Witcher you had a clear hollywood “morally correct” choice of helping the downtrodden underdogs only to be confronted with the revelation that they were in fact fighting a war and following their own agenda. And there was just so much vapid commentary on how cool and edgy it was that the “good” choice could have “bad” consequences, although admittedly that was coming from a valid place of disliking the Bioware style “moral choices” where someone is either being a saint or a cartoon villain and it’s all very silly because the sides are all just nice guy or mean guy vibes with no material underpinnings at all.

          I just get the feeling you’ve mostly seen that sort of gamer discourse and are inferring the worst because of how insufferable they are and what they focus on.

          In the “bringing about meaningful change is impossible and attempting to change things outside of immediate personal fuckbuddy and adopted family circumstances is naive at best and probably worse than the status quo” way, maybe.

          Not really? In both the Witcher and Cyberpunk the player is someone on the margins, and while Geralt is involved in things that actually have big implications for the setting and do actually change things, V is a dumbass lumpen petty bourgeoisie killer for hire whose best move is just fucking off and not doing that anymore.

          • UlyssesT [he/him]@hexbear.net
            link
            fedilink
            English
            arrow-up
            5
            ·
            edit-2
            1 month ago

            I don’t really remember any decisions clearly being punished in general

            I haven’t played the Witcherino in years, but those were my impressions when I played it way back (under massive pressure from people I knew, who expected me to be blown away and a massive fan, instantly. I won’t even go into what a dull slog the actual combat was, leaving little else to try to appeal to me but a story that I simply did not enjoy and did indeed feel soft railroaded with whether you believe me or not) and CP2077 may have been more recent but was even more restrictive, giving few options in many cases except “help the cops or leave” and “if you want to do this expansion you’re going to need to lick some fed boots.”

            I just get the feeling you’ve mostly seen that sort of gamer discourse

            To some extent, I feel like it hasn’t actually stopped and it’s even somewhat here in this exchange right now, especially the prior assumption that read to me as an implication that I must be a baby brained delicate snowflake idealist that wants sunshine and rainbows because I can’t handle the cold hard and very mature truths waiting for me in the One True Leftist Materalist Valhalla known as Murderfuckland once I’m ready to be one of the adults in the room, or something.

            • KobaCumTribute [she/her]@hexbear.net
              link
              fedilink
              English
              arrow-up
              6
              ·
              1 month ago

              I won’t even go into what a dull slog the actual combat was,

              Yeah it was very rough, especially early on. The Witcher 3 has one of the worst opening stretches of any game I’ve ever seen and I bounced off it hard the first time I tried it.

              giving few options in many cases except “help the cops or leave”

              I do not remember any scene like that. Cops are antagonists with very few exceptions and those few exceptions all either quickly become ex-cops or die.

              “if you want to do this expansion you’re going to need to lick some fed boots.”

              The opening to Phantom Liberty is pretty cringe, yeah, but it does take the mask off pretty quick and show them all to be vapid toadies and/or complete monsters before long. The best of the feds pretty much tells you outright “yeah I don’t care about any of this, I just want a cushy retirement that gets me out of here, btw we’ve got an office betting pool on how long it takes you to die so pls stay alive a long time so I win it lol.” The NUSA president literally sends in death squads to No Russian the Night City aerospace port in one ending and shows up in person to oversee the slaughter.

              To some extent, I feel like it hasn’t actually stopped and it’s even somewhat here in this exchange right now, especially the prior assumption that I must be a baby brained delicate snowflake idealist that wants sunshine and rainbows because I can’t handle the cold hard and very mature truths waiting for me in the One True Leftist Materalist Valhalla known as Murderfuckland, or something.

              That’s not what I’m saying at all. I contextualized the history of discourse around the specific plot point you seemed to be referencing. Most of that focused on the Witcher’s moral choices as being dark and edgy and how cool it is that “good intentions have bad consequences” in a way that was pretty much just western gamers raised on hollywood slop drawing exactly the wrong conclusions from something that didn’t follow the sort of narrative tropes they expected.

              • UlyssesT [he/him]@hexbear.net
                link
                fedilink
                English
                arrow-up
                4
                ·
                edit-2
                1 month ago

                The Witcher 3 has one of the worst opening stretches of any game I’ve ever seen and I bounced off it hard the first time I tried it.

                I was so worn out by that opening stretch that I may have been in a bad mood for trying to enjoy the “best part of the game” that came right after.

                I do not remember any scene like that. Cops are antagonists with very few exceptions and those few exceptions all either quickly become ex-cops or die.

                There was an entire side mission series that was both helping the cops and featured the extraordinary line associated with it, said by the protagonist character, of “not all cops are bastards” bootlicker .

                and show them all to be vapid toadies and/or complete monsters before long

                I’m sure it does, but it wallows in the “everyone’s an asshole” ambiguity there the way Bioshock Infinite did with the Vox versus Columbia’s old ruling class. It doesn’t do much with it as far as I can tell except say “yeah everyone sucks, so pick who you want to fuck and enjoy the status quo. Again.”

                I contextualized the history of discourse around the specific plot point you seemed to be referencing.

                You also set up a straw effigy of YA protagonists defeating everything with love and friendship as the conjured up (only?) alternative to crapsack worlds where everyone with any agency or stage presence is an asshole and trying to improve society somewhat is naive/stupid/makes-things-worse. As the old saying goes, shots fired.

                • KobaCumTribute [she/her]@hexbear.net
                  link
                  fedilink
                  English
                  arrow-up
                  3
                  ·
                  1 month ago

                  There was an entire side mission series that was both helping the cops

                  There are only two questlines vaguely like that that I remember: the one with River who gets fired after the first one because of his investigation into the mayor’s assassination which the NCPD was involved in, and one from the DLC where a small group of crooked cops from one of the most desperately impoverished and contaminated with industrial pollution neighborhoods find their consciences and start stealing from corporations to help that community and ultimately die for their trouble. Like there’s a pretty clear “the system by its nature does not allow police to be good, and if a person with a conscience becomes a cop they either quit or get forced out” theme running through all of those quests.

                  featured the extraordinary line associated with it, said by the protagonist character, of “not all cops are bastards”

                  V is an absolute dumbass with no political education and an incredibly incoherent worldview who says cringe shit constantly. It’s kind of a big structural flaw in the narrative, that they’re at once trying to make a customizable RPG but also tell a tight narrative story with this one specific character who’s enough of a dipshit to stumble into and facilitate that story.

                  I’m sure it does, but it wallows in the “everyone’s an asshole” ambiguity there the way Bioshock Infinite did with the Vox versus Columbia’s old ruling class.

                  It really doesn’t. You choose between the FIA and Songbird and while I have no idea what the FIA route entails the Songbird route had none of the dumbass “fighting the system is as bad as the system, actually” shit that Bioshock did. Like it’s clear cut enough that even V manages to chew the feds out for being empty pieces of shit doing horrible things for bad and empty reasons.

                  You also set up a straw effigy of YA protagonists defeating everything with love and friendship as the conjured up (only?) alternative

                  Reread the initial point I made: I drew that up as being the sort of cliched standard storytelling that contemporary commentary was judging the first Witcher game against and why they found it shocking and celebrated it. It had nothing to do with you at all and I’m sorry for not being clear enough with how I phrased and laid things out.

                  • UlyssesT [he/him]@hexbear.net
                    link
                    fedilink
                    English
                    arrow-up
                    2
                    ·
                    edit-2
                    1 month ago

                    I appreciate the clarification for what the “YA idealist” straw effigy was intended for. As a big Disco Elysium enjoyer myself, I enjoy stories that actually can include naive idealistic bullshit plot directions as potential story paths, especially when they’re fully explored, folly and all, mind.

                    I’d rather not have this get too heated much longer, especially because subjective like and dislike of entertainment being on trial can go places like “you didn’t get it/didn’t understand it if you didn’t like it” and I’m not cool with that. I already admitted I quit playing the Witcherino some years ago and haven’t looked back on it since because I was that unhappy the first time around, whether or not you think I incorrectly subjectively experienced what I saw before I gave up on it.

                    The Cyberpunkerinos I remember a little more clearly, and that includes, yes, more cop apologia than you apparently remember, including missions where you hunt down “cyberpsychosis” victims on their behalf, if I recall correctly.

                    V is an absolute dumbass with no political education and an incredibly incoherent worldview who says cringe shit constantly.

                    I don’t see it as particularly deep or good writing when the pretense is that “V” is supposed to be the player’s ego-insert, fully customizable up to and including genitals, yet is required to be that absolute dumbass with no political education and an incredibly incoherent worldview who says cringe shit constantly that you just mentioned.