I started playing at the weekend with my teenagers, we’ve agreed to only play DRG when we’re together so no-one goes off ranking up too fast which is what happened when we played Valorant.

We’ve selected classes somewhat randomly, I’m playing engineer, they are driller and gunner.

After about 3 or 4 missions they’ve got to rank 4 and I’m still on 3. I feel like they’re getting more kills because they have more killy weapons (waaagh), is that what the rank system is based on?

If so, have I chosen a class which is slower going or gets better late game? Or, does it not really matter as much as I think? I can see that ranking up means better upgrades, presumably therefore more kills so it could be a feedback loop.

Overall we’ve found it to be great fun as well as a kind of chaotic, screaming mess!

  • Mike_GSG@lemmy.world
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    1 year ago

    That’s odd, all xp and credits are shared by the team. Your individual kills have no effect on it. The only one who would be slightly ahead is the gunner because of xp earned in the tutorial.

  • InvisibleShoe@lemmy.world
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    1 year ago

    I didn’t play engi for the longest time for similar reasons. After I unlocked some module upgrades I tried the engi again. I consistently get the most kills in the team, unless there is another engi.

    My build:

    Voltaic: 2-3-1-2-1 with Well Oiled Machine overclock

    40mm: 1-2-1-2-2 with Fat Boy

    Turret: 1-1-2-2

  • SPOOSER@lemmy.world
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    1 year ago

    That is interesting. Are you getting your turret built at a good vantage every bug wave and maintaining it? That would be my only thought.

    • TIN@feddit.ukOP
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      1 year ago

      I’m running around screaming and dying and throwing flares at enemies and grenades at my allies. Are you meant to do something else?!

      Seriously though, I don’t think I placed them as best as I could, our last mission was liquid morkite and I feel like I could have done better turret placement on platforms in the central chamber.

      • Zevon@lemmy.world
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        1 year ago

        See there, that’s the problem. You’re an engineer playing like you’re a driller.