jwr1@kbin.earth to Technology@lemmy.world · 6 days agoWhy we don't have 128-bit CPUswww.xda-developers.comexternal-linkmessage-square121fedilinkarrow-up1291
arrow-up1291external-linkWhy we don't have 128-bit CPUswww.xda-developers.comjwr1@kbin.earth to Technology@lemmy.world · 6 days agomessage-square121fedilink
minus-squaredlundh@lemmy.worldlinkfedilinkEnglisharrow-up18·5 days agoDreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
minus-squareDAMunzy@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up5·5 days agoWas that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
minus-squaremagic_lobster_party@kbin.runlinkfedilinkarrow-up3·edit-25 days agoOnly thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Dreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
Was that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
Yes.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
So cool.