nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 15 days agoTodd Howard: 'We Don't Need to Rush' Next Fallout Gameinsider-gaming.comexternal-linkmessage-square85fedilinkarrow-up1140cross-posted to: games@lemmit.online
arrow-up1140external-linkTodd Howard: 'We Don't Need to Rush' Next Fallout Gameinsider-gaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 15 days agomessage-square85fedilinkcross-posted to: games@lemmit.online
minus-squarepkmkdz@sh.itjust.workslinkfedilinkEnglisharrow-up5·edit-214 days ago That’s why Starfield fails so hard, they had to actually come up with new ideas for once. I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent. If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine
minus-squareAnd009@lemmynsfw.comlinkfedilinkEnglisharrow-up4·14 days agoA space sim, running on an engine from the Oblivion.
I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.
If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine
A space sim, running on an engine from the Oblivion.