• Awoo [she/her]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    21 days ago

    Ico

    To understand how different Ico is the first thing you need to know is that it’s a PS2 game that shipped in a cardboard box.

    It’s followup was Shadow of the Colossus which gets more attention, but I prefer its weird first game because it’s just so weird. Won’t be for everyone but it’s an experience.

    I suppose it relies on visual storytelling. Which might not be what anyone is looking for given that the focus of conversation here seems to be literary storytelling. But still.

      • Awoo [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        20 days ago

        It’s one of those times where a studio clearly decided they were making art and stayed absolutely focused on making art. Money and even “game” were clearly secondary and it showed at times in how weirdly experimental it was, it even still is.

    • Which might not be what anyone is looking for given that the focus of conversation here seems to be literary storytelling. But still.

      Considering DE at times felt like a visual novel for non-weebs, taking full advantage of a visual medium, and doing it really well should be like DE.

    • thoro@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      ·
      20 days ago

      I swear if there was a Sight and Sound type list for games, Ico would be at least Top 5 if not first. Feel like it’s been “your favorite developer’s favorite game”.

      When you’ve influenced everything from Dark Souls to The Last of Us, then it’s inarguable you’ve played a major role in the formation of this medium.