I remember playing about half of DA: Origins before it began taking over my life so I had to stop. DA2 apparently sucked. This one got a lot of critical praise when it came out and people seemed to like it at the time but I haven’t heard a peep about it since then. Worth playing? Did it stand the test of time or get washed out?

  • SnowySkyes [she/her]@hexbear.net
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    16 days ago

    It was somewhat an upgrade to DA2’s combat, but gods did I hate the fact that it was essentially a single-player MMO. I wish it was more akin to DA:O.

  • barrbaric [he/him]@hexbear.net
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    16 days ago

    Inquisition was so bad it killed my interest in the franchise. Didn’t live up to the fantasy of running a powerful organization, the companions weren’t especially interesting, and the removal of party AI made more complicated fights like the optional dragons an exercise in tedium.

    • bunnygirl [she/her]@hexbear.net
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      15 days ago

      Yeah same

      I adore the first two games, they are some of my favourite games ever, and then there’s Inquisition which I just hate lmao. It’s just so dreadfully boring to me, almost certainly not going to get Dreadwolf either tbh

  • LaGG_3 [he/him, comrade/them]@hexbear.net
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    16 days ago

    I’ve heard good things, too, but never played it. I think it’s kinda single-player MMORPGish.

    The annoying part of my brain wants to replay DAO and DA2 to make a save for DAI, but that doesn’t sound like a good use of my time lol

    • ComradeEchidna@hexbear.net
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      16 days ago

      They had a separate app/website thing where you could fill out what you did in previous games without replaying them and it generates a save (because it jumped console generations).

      It’s really tedious though in its MMO like gameplay. There’s mods to cut all that and just do the story bits.

        • ComradeEchidna@hexbear.net
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          16 days ago

          I really liked Origins and Awakening. I remember having to keep upping the difficulty until I got to nightmare because my character/party build was too OP.

          I had an Arcane Warrior as my main character (the combat mage class where you could use magic instead of strength and therefore use swords and heavy armor etc) who was tank, dps and area control with spells. My main and my healer both caste haste so the party moved and attacked 4x faster (2x2xnormal speed). My healer also cast miasma so every hit of ours landed and every one of the enemies missed.

          Had multiple freeze spells combined with rock throw, Leanna and Alistair auto-crit special attacks so I just shattered a bunch of enemies right at the start of combat.

          In Awakening I had Anders set up as Blood Mage/Spirit Healer using that loop (use HP to restore mana, mana to restore HP, repeat) to basically spam unlimited healing and offensive damage.

    • Runcible [none/use name]@hexbear.net
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      16 days ago

      DA2’s combat was a disaster (turn based tactical aesthetic with waves spawning in wherever the fuck the feel like? sign me up…) but I liked that instead of traveling the world on some epic journey you more or less stayed in one place and saw how it changed over a decade. It was just something I hadn’t seen before & I really enjoyed it.

  • TyMan210 [he/him, comrade/them]@hexbear.net
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    16 days ago

    I personally loved it, although it’s been since 2016 when I played it last. I put 95 hours into it and was disappointed that there wasn’t more. I’ve tried a handful of times to go back to it over the years, and still enjoyed it every time, but something always ends up coming up where I can’t put the time into it.

    It’s also one of the few games of its type (out of the ones I’ve played anyway) that has romance subplots but doesn’t have a hardcoded sex scene at any point, which I always appreciated. I assume that depends on the particular character you’re romancing, but with my playthrough it never happened.

  • PolandIsAStateOfMind@lemmygrad.ml
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    15 days ago

    It’s worst part in the series. Characters are bland and forgettable, plot thin and far between. Entire game is basically a single player early 2000’s MMO simulator where you play fetch quests on huge empty maps and you run around said maps in blind seeking of anything that could bring just a tiny bit of feeling you’re playing in the actual RPG (and you won’t find it).