For me, if I ever hear “card-based” or “soulslike” I have absolutely no desire to play a game, no matter how many people reccomend it.
I’m also not a huge fan of modern “roguelikes” but I’ve sunk days into nethack and games like that.
For me, if I ever hear “card-based” or “soulslike” I have absolutely no desire to play a game, no matter how many people reccomend it.
I’m also not a huge fan of modern “roguelikes” but I’ve sunk days into nethack and games like that.
RTS games, namely because I can’t micromanage fast compared to some esports gamer hyped up on gamefuel.
The only RTS I ever liked was lego rock raiders, and that’s probably because I was a child with nothing else to do.
Loose rock!
A landslide has occured!
I also dug Lego Rock Raiders as a kid. Come to think of it, I don’t think I’ve played an RTS in about 20 years:
I never got too heavily into the “strategy” part–I just loved being able to have these battles play out with catapults and horsemen and the occasional Dodge Viper with machine guns (
howdoiturnthison
is forever burned into my memory). I particularly enjoyed how your units could get upgrades and rank up, and they’d carry across missions in BFME so you could make them absurdly powerful. I also remember the graphics being pretty impressive to me–I spent a lot of time just zooming in on units and watching their idle animations and stuff.I’m pretty terrible at RTS multiplayer but I love when they’re in single player. Single player also lets the devs give you cool abilities and units that would be horribly broken in multiplayer.
macro beats michael every time
yeah but marco beats polo, too
that’s where the strategic depth lies
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I picked up Rise of Nations again, recently. I’ll just pause the game, give orders, un-pause.