What systems and/or campaigns are you currently actually playing? I spend so much time thinking about new systems and reading old ones, and I sometimes forget that playing is actually a part of things.

So, what are you actually playing right now?

I am currently running Curse of Strahd for two of my adult kids and two of their friends.

I am about to start a Mouseguard-like campaign in FUDGE, with my wife and all of my adult kids.

  • threedragons_19@lemmy.world
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    1 year ago

    I’ve been in a bit of a break from running 5e DnD and have been blitzing through some other RPGs mostly as one shots to keep things fresh, honestly they’ve all been great in their own way:

    • Black Sword Hack (Moorcock/Lieber OSR sword and sorcery)
    • Black Hack (OSR)
    • Mörk Borg (Doom Metal OSR)
    • Mothership (Sci-Fi Horror)
    • Mekton Zeta (Anime Mecha)
    • Age of Sigmar: Soulbound (Heroic Fantasy)
    • Morbid the Corvid@ttrpg.network
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      1 year ago

      Ooou, how are you liking BSH? I finally received my copy and I’ve been itching to try it.

      On paper, it seems to hit my subjective nail on the head for heroic, yet still mortal characters. Also the magic systems are really neat. I love how uncontrollable they seem. Magic should be scary, even for the wielder.

      I have doubts about the perks, though… There aren’t that many, and I’m concerned about characters feeling very samey by top level.

  • Primarch@ttrpg.networkM
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    1 year ago

    Masks - I currently did a session zero for this game this weekend, and will be doing the first session next tuesday. I’ve played Masks a bunch before, and having seen Across the Spiderverse twice recently I’m really looking forward to it.

    Pathfinder 2e - currently playing through Abomination Vaults on my Sunday livestreamed variety game group. I think one player isn’t enjoying it so much as he enjoys playing unusual characters more than the tactical combat itself, but I think everyone else is enjoying it.

    SWN Revised: After two previous SWN campaigns, this one is a bit different. Instead of starting off as a free crew with a ship, the PCs are a part of a faction that’s half mercenary company half adventurer’s guild, that focuses on mech combat. So I made some systems for them to work their way up the ranks of the faction, a variation of the faction turn that represents different crews within their faction vying for control and influence, and a reputation system that unlocks more purchase options over time as missions are complete.

  • mightymartian@ttrpg.network
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    11 months ago

    Just finished up A Keep on the Borderlands campaign running in White Box FMAG, real old school!

    Playing Star Trek Adventures right now, with my brother GMing. He absolutely loves the game, and this is our third campaign. Love the game, but holy smokes the main book is badly organized.

    Once that’s done, it’s my turn to GM, and my daughter wants a magic school game, so we’re going to do Kids on Brooms.

  • eerongal@ttrpg.network
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    1 year ago

    ive actually been playing dungeonworld recently for the first time as we take a break from our usual D&D game. It’s been a bit of a refreshing change of pace.

  • agamemnonymous@ttrpg.network
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    11 months ago

    Been playing D&D 5e for years, currently corralling my group into a transition to GURPS 4e. Technically not playing it yet, but characters are being built and the pre-session 0 conversations have been had.

  • TotallyGuy@ttrpg.network
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    1 year ago

    I’m running Burning Wheel. The group are wizards on the cusp of the fabled third age of magic. I’m using the Trilemma Adventures as well as the setting from the book. I’ve got seven players so I’m just over the stressful threshold.

    It’s absolutely awesome.

    • dwgill@ttrpg.network
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      11 months ago

      I have no familiarity with Burning Wheel but everyone I know who’s ever played it seems to consider it one of their favorites. I always got the impression it’s quite mechanically sophisticated without being altogether combat focused, which is a bit unique among ttrpgs in my experience.

  • Recluse@ttrpg.network
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    1 year ago

    Running a Cypher System (Numenera) game.

    Playing in a Cypher System (sci-fi setting with Farscape influence) game and a Star Wars Edge of the Empire game.

  • Zagorath@aussie.zone
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    1 year ago

    In the process of trying to put together a Pathfinder 2e campaign where I run them through an adapted version of Curse of Strahd. It’s just working out the scheduling…

  • titaniumdragon@ttrpg.network
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    1 year ago

    I am running:

    • A 4th edition D&D game for a group of 5 people

    • A 4th edition D&D game for one person who is running multiple characters.

    • A bunch of one-off Pathfinder 2E games for a group of people (basically whoever is available on a given evening)

  • sirblastalot@ttrpg.networkM
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    1 year ago

    Good ol 3.5. Homebrew piratey setting. Getting towards the end of this campaign, which is exciting. I’m pretty slow to put games together, this is only my 3rd major campaign in more than a decade of DMing, and only the second time I’ll actually bring it all the way to the conclusion (if I didn’t just jinx it)

  • HoodieSticks@ttrpg.network
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    1 year ago
    1. A year-long 5e campaign that is likely going to wrap in a few months when I run out of ideas and the players get too high level. After that, one of the players (a massive Elder Scrolls fan) has talked about possibly running a thing with the unofficial Elder Scrolls 5e supplement.

    2. A Star Wars: Edge of the Empire game that has been going on since January. It will also likely wrap within a few months, mostly because our group isn’t a great fit for it. After that, I’m not sure. Maybe we’ll do pathfinder, maybe we’ll do DSA (because one of our german friends really likes it), or maybe we’ll do something completely different.

    Curse of Strahd is the 5e module I’ve wanted to try the most over the years, and Mouseguard is one of the more interesting systems I’ve gotten a taste of from one-shots. I kinda wish I was part of OP’s family right now, NGL.

    • TripHammer@ttrpg.networkOPM
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      1 year ago

      Curse of Strahd is truly fantastic as a setting and basic ideas but the module itself is a piece of crap.

      Hammering it into shape, making sense of it, and making it all hang together has been a craptonne of work, and I’ve used loads of 3rd party stuff. The Curse of Strahd subreddit is AMAZING for that.

      It’s truly a pile of hot garbage RAW, but I’m having the time of my life customizing and making it mine.

      • dwgill@ttrpg.network
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        1 year ago

        I’m a fan of the 3rd party campaign module Odyssey of the Dragonlords and it’s hilarious how much this is the consensus on the dedicated Discord community for that adventure. Everyone loves the bones of the module, but everyone also agrees it needs a lot of love and polish.

  • GataZapata@kbin.social
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    11 months ago

    Currently playing:

    Weird Frontiers game every secondish week.
    DnD5 game every secondish week or month. We have a slow pace and probably wont finish the modue, but it´s fun.

    Running: 13th age, getting ready to start a full campaign now that my introductory fewshot with another group draws to a close. I want to lift the story of tharizdun and the gem-prison loosely for this campaign, but not the greyhawk setting. I´m interested to see how it meshes with the icon system!

    Looking at this, I guess I was hungry for some d20 hahaha. I usually play/run more pbta, but just got done on a monster of the week fewshot

    edit: I recommend 13th age to all! It´s a great take on a less mechanical, faster and more “fantasy-avengers-y” style of dnd game with some great mechanics for shared stroytelling and letting players decide stuff. Needs an improvisational group, not good for groups with adversarial relationships/tendency to optimize a lot.

  • BrentTaylor@ttrpg.networkM
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    1 year ago

    Pretty much everything I run these days is based on Savage Worlds. It just works the way I like to run games. I’m currently working on a conversion of Warhammer Fantasy Roleplay to Savage Worlds and I’m looking to run another test game in about a month. Things have been going pretty well with it!

    I do still get around to running a little Swords & Wizardry now and again too.

      • entropicdrift@lemmy.sdf.org
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        11 months ago

        Savage Worlds has fast, brutal combat that instead of feeling balanced always feels risky. This is counterbalanced by the players having “bennies”, which are basically poker chips they can cash in for a re-roll of basically any roll, to tank (“soak”) some damage after an attack hits them but before damage is resolved, change a small story detail at the GM’s discretion, restore power points (basically mana for spellcasters).

        At its best it feels like a pulpy, campy action system. The rule-set is generic and there’s over a hundred setting books in various genres. IMO it’s definitely worth checking out.

        I’m running it for a multiverse-spanning multi-genre game. It’s a ton of fun so far.

  • GolGolarion@pathfinder.social
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    1 year ago

    wrapping up the Agents of Edgewatch adventure path in pf2e, and rebooting a homegame in pf1e.

    AoE has been a fun multi-year-long adventure, though I think after playing through two of these fully and a few shorter term adventures, I think i’m good on longform pre-published stuff. They’re high quality, but there’s an implicit understanding that it’s a pre-built game on rails (whether or not that’s true) that I can’t quite shake. That changes the way I approach the game in a way that plays against the strengths of TTRPGs.

    The homegame is just straightforward “there’s a village, go explore it and get quests” sort of game, which isn’t all that elaborate, but i’m a big fan of all the same. I’ll be playing a Medium, a class that required proper research to be able to get into a state where it’s good in all 6 of its modes of play. It’s not the best class, but it’s one I’ve become enthralled with. One thing i’m really excited for is the built-in character arcs with mechanical consequences. You can collect up to 6 “Legendary spirits”, which are like subclasses for each of your 6 spirits, but you have to go on a quest for each, and picking one will lock you out of others. Over the course of play - not levelling up - You might become an ambitious warlord, a sinister body-snatcher, a champion of the wild, or reject all of those new powers to remain closer to your true self.