Estimating the total watch hours for all YouTube videos under the entertainment genre is a challenging task due to the vast amount of content available on the platform and the dynamic nature of user engagement. However, I can provide you with an approximate estimate based on the available data and make some reasonable assumptions.

According to YouTube’s own statistics, as of May 2019, people watch over a billion hours of video content on YouTube every day. While this number includes all genres of videos, it is safe to assume that a significant portion of this viewership is attributed to the entertainment genre, which encompasses various categories such as movies, TV shows, music videos, comedy, and more.

To estimate the total watch hours for the entertainment genre, we can make the following assumptions:

  1. Entertainment genre accounts for a significant portion of YouTube’s viewership, let’s assume 50% for this estimation.
  2. The daily watch hours have likely increased since 2019 due to the platform’s growth and the rise in demand for online entertainment during the COVID-19 pandemic.

Based on these assumptions, we can calculate the total watch hours for the entertainment genre as follows:

Daily watch hours on YouTube (as of May 2019) = 1 billion hours Assuming entertainment genre accounts for 50% of viewership: Daily watch hours for entertainment genre = 1 billion x 0.5 = 500 million hours

Now, let’s assume a conservative growth rate of 10% per year since 2019 to account for the increasing demand for online entertainment.

Daily watch hours for entertainment genre in 2024 = 500 million x (1.1)^5 = 805 million hours

To estimate the total watch hours for all YouTube videos under the entertainment genre, we can multiply the daily watch hours by the number of days in a year:

Total watch hours for entertainment genre in 2024 = 805 million hours x 365 days = 293.825 billion hours

It’s important to note that this is a rough estimate based on assumptions and may vary significantly from the actual numbers. The estimation process is complicated by factors such as varying engagement levels across different entertainment categories, regional differences in content consumption, and the dynamic nature of user preferences.