Changelog for 2023-08-01 to 2023-08-07

These are the new changes over the past week, collated by yours truly with this hacky script :P

Interface

  • #67346 - Added detailed info on stats on character creation menu
    by Night-Pryanik
    Summary: “Detailed information for stats on character creation menu”
  • #67404 - Larger and more I18n-friendly safemode UI
    by Night-Pryanik
    Summary: “Larger and more I18n-friendly safemode UI”
  • #67417 - Fix bionics not displaying units when power is too low to use bionic
    by ilovehans10
    Summary: “Bionics now show that they need n kJ of charge instead of just a number with no units”
  • #67509 - Vehicle interaction to start at point of examination
    by alef
    Summary: “Vehicle interaction to start at point of examination”
  • #67490 - Crafting menu shows furniture qualities
    by mqrause
    Summary: “Crafting menu shows furniture qualities”

Infrastructure

  • #67345 - New item categories for martial arts manuals and traps
    by Night-Pryanik
    Summary: “New item categories for martial arts manuals and traps”
  • #67352 - Update all active items to new tick action system and remove old system
    by Hirmuolio
    Summary: “Update all active items to new tick action system and remove old system”

Features

  • #67301 - NPC reads books repeatedly
    by lispcoc
    Summary: “NPC reads books repeatedly”
  • #66871 - Cable rework part 2: Extension cords and more
    by Kamayana
    Summary: “Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements”

Bugfixes

  • #67258 - Adjust charcoal production from filled charcoal kiln
    by Numbuh474
    Summary: “apply new energy audit to filled charcoal kiln”
  • #67376 - Various link up fixes
    by Kamayana
    Summary: “Remove error when remote_use item is deleted during its use function”
  • #67409 - Overconfident officers drop their guns 100% of the time
    by MNG-cataclysm
    Summary: “Make sure overconfident officers reliably drop their guns”
  • #67392 - Fix bone broth and bone stuff being inedible
    by ampersand55
    Summary: “Fix bone broth and bone stuff being inedible”
  • #67371 - update spear strap recipe to be more inline with its material type and description
    by Devengel
    Summary: “Spear straps should use leather sheets now, instead of canvas.”
  • #67365 - [Magiclysm] Update enchanted_boots.json
    by PNR1911
    Summary: “[Magiclysm] Update Enchanted Boots armor coverage”
  • #67437 - Remove the use of data cards
    by MNG-cataclysm
    Summary: “Remove the final uses of data cards.”
  • #67432 - correct cannabis seeds calories
    by anoobindisguise
    Summary: “correct calories of cannabis seeds”
  • #67416 - [MoM] Fix zombie telepathic stuns
    by Standing-Storm
    Summary: “Fix zombie telepathic stuns”
  • #67401 - [Aftershock] Pad Aftershock items
    by PNR1911
    Summary: “Pad various Aftershock armor and clothing items”
  • #67460 - Fix cable respooling crash
    by Kamayana
    Summary: “Fix crash when respooling/detaching cables”
  • #67463 - fix bp fouling rusting (again)
    by anoobindisguise
    Summary: “more fixes for blackpowder rusting”
  • #67476 - Canceling “save zone” query returns you to zone manager instead of discarding changes
    by Qrox
    Summary: “Canceling ‘save zone’ query returns you to zone manager instead of discarding changes”

Content

  • #67008 - Synthetic Lungs CBM
    by anoobindisguise
    Summary: “synthetic lungs bionic”
  • #67328 - Humanising the pre-cataclysm, photographs PR.
    by DoctorBoomstick
    Summary: " adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull."
  • #67413 - Micro dialogue update 1: Jenny
    by I-am-Erk
    Summary: “Micro dialogue update 1: Small talk with Jenny Forcette”
  • #67395 - XL sized ballistic vests
    by anoobindisguise
    Summary: “homemade ballistic vests for XL characters”
  • #67223 - Jsonify road
    by Procyonae
    Summary: “Adds curved road bends, rotaries and rest stops/laybys”
  • #67424 - Micro dialogue update 3: Mandeep
    by I-am-Erk
    Summary: “Micro dialogue update 3: Story time with Mandeep”
  • #67419 - Micro dialogue update 2: Uyen
    by I-am-Erk
    Summary: “Micro dialogue update 2: Small talk with Uyen Tran”
  • #67412 - More granularity and higher levels in backgrounds
    by Aerin-of-the-Toast
    Summary: “Add a bunch of new backgrounds that are tiers of existing ones.”
  • #67406 - Low-tech weather tools!
    by Devengel
    Summary: “Add low-tech weather tools”
  • #67465 - Add additional refrigerated tanks
    by Zoraman26
    Summary: “Add larger refrigerated tank”

Mods

  • #66879 - [MoM Add telepathic and telekinetic damage types with appropriate immunities
    by Standing-Storm
    Summary: “Add telepathic and telekinetic damage types”
  • #67351 - [MoM] Add new powers, part 2
    by Standing-Storm
    Summary: “Add new powers, part 2”
  • #67418 - [MoM] Add newly-awakened psionic disciplines as hobbies
    by Standing-Storm
    Summary: “Add newly-awakened psionic disciplines as hobbies”
  • #67398 - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo)
    by TheShadowFerret
    Summary: “Bombastic Perks: Perk for faster swing speed with powered blades”
  • #63590 - [Megafauna] Add weakpoints and anatomical proficiencies
    by merrygin
    Summary: “Add weakpoints system to Megafauna mod”
  • #67504 - [MoM] Intensify center of Quell Fire mist
    by Standing-Storm
    Summary: “Intensify center of Quell Fire mist”
  • #67399 - [MoM] New powers, part 3
    by Standing-Storm
    Summary: “New powers, part 3”

Balance

  • #67282 - Adjust the fried seeds recipe and the plants which grow seeds for it
    by anoobindisguise
    Summary: “fried seeds uses oil and the plants that make fryable seeds make more”
  • #67396 - Allow roach dirt to make liquid fertilizer
    by MNG-cataclysm
    Summary: “Allow roach dirt to make liquid fertilizer”
  • #67357 - increase arpen of 556
    by anoobindisguise
    Summary: “5.56x45mm ammo has greater armor penetration”
  • #67414 - Rebalance some larger food loot groups to commercial kitchens
    by Korhaka
    Summary: “Less frequent large sealed food items in residential locations, more in commercial kitchens”
  • #67383 - carpet construction is easier
    by anoobindisguise
    Summary: “placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30”
  • #67449 - Nerf police armories a second time
    by anoobindisguise
    Summary: “tone down police armories a little more”
  • #67147 - New transparent plastics, material adjustments
    by randomtyper
    Summary: “Increase plastic variety, adjust plastics to be more realistic in terms of protection”

Performance

  • #67403 - AIM: Make navigation feel faster by fewer sidebar updates
    by inogenous
    Summary: “Make AIM navigation feel faster by updating sidebar less”
  • #67350 - Reduce NPC faction camp task slowdown (Part 1)
    by lispcoc
    Summary: “Fix NPC faction camp task slowdown”
  • #67441 - Improve turn performance when having many solar panels
    by inogenous
    Summary: “Improve turn performance when having many solar panels”
  • #67474 - Cache nutrient results for recipes while calculating nutrient range for food info
    by mqrause
    Summary: “Cache nutrient results for recipes while calculating nutrient range for food info”

Build

  • #67329 - Allow for cross-compiling from Linux to Windows in Devcontainer
    by snipercup
    Summary: “Allow for cross-compiling from Linux to Windows in Devcontainer”

None

  • Erk@cdda.social
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    11 months ago

    Oh, I didn’t see this one go up. This is the one where I made my return and added some flavour dialogue to several refugees that were underdeveloped, something I’ve been putting off for several years. It felt good and I’ve done more since this.