Which game is it and what did you not like about it?

  • HipPriest@kbin.social
    cake
    link
    fedilink
    arrow-up
    7
    ·
    11 months ago

    Probably Everdell. Just seemed to be very much style over substance. If you were lucky you could get some synergies going but luck is the key word there. The huge deck means there’s no guarantee what you need is going to come up in the game at all.

    Kind of feels like if you want a nature themed tableau thing Wingspan does it better.

    • meant2live218@lemmy.world
      cake
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      11 months ago

      The few times I’ve played it (with my admittedly competitive group), we’ve always gone through the entire deck. If a group of 4 isn’t getting through the deck, it means people aren’t calling card draw/card selection enough, and may be plopping down suboptimal cards just to use what they have.

      I would also recommend Wingspan, but it’s not the same style of game. Everdell felt a lot like Agricola, but less punishing and more fair about card availability and variance.

      • HipPriest@kbin.social
        cake
        link
        fedilink
        arrow-up
        4
        ·
        edit-2
        11 months ago

        Interesting - I only played it irl a few times with someone else’s copy but I do have the digital version and we were having similar issues (including with quite experienced players of other games) - not to doubt your experience in any way. I might try playing on advanced AI if I have time and see if that makes a difference.

        Because we do have one of our online group who is a massive fan but unfortunately it doesn’t really gel with any of the rest of us do it would be cool if we could find ‘a way in’

    • pathief@lemmy.worldM
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 months ago

      I really like Everdell, but that tree is the definition of style over substance. It actually hinders gameplay.