• Snot Flickerman@lemmy.blahaj.zone
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    15 days ago

    While this is a great attitude to have, it has to be tempered, because on the other end of the spectrum of waiting too long to release and having a both delayed and bad game like Duke Nukem Forever.


    Also, with an indie game like this, you’re less likely to run into the same issues they had with DNF such as trying to keep up with industry trends in first person shooters.

    • ABCDE@lemmy.world
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      15 days ago

      This isn’t a big developer. There’s no reason to temper this at all when the developer has a great track record for delivering quality.

      • Swarfega@lemm.ee
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        15 days ago

        And delivering above and beyond. 1.6 recently came out for Stardew Valley and the game has been out for 8 years.

        CA is easily in the top list of all time greats for game development. It blows my mind that someone can have so much talent to write stories, draw pixel art, music and code the whole thing. Super talented!

        • Vespair@lemm.ee
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          15 days ago

          Fr. Even if CA stopped development on SDV today and never developed another game, he would still be a legend in my book for the amount of love and talent put into SDV. Stardew is without question simply one of the best returns on investment (it’s only $15!) available in gaming.

    • Annoyed_🦀 🏅@monyet.cc
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      15 days ago

      The issue with DNF is there’s issue with its development, so arriving early or late, shit is going to be shit no matter how polished it is.

      The issue that Haunted Chocolatier might find itself in is, when people waited for too long, the expectation of how good it is will be all over the place, or the hype is lackluster when people moved on after waited for too long. Though i genuinely doubt any of that will happen, he seems to really know how to communicate with the fans, so the hype might be “just right”.

    • ThrowawayOnLemmy@lemmy.world
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      15 days ago

      I don’t think it’s a concern, unless also like DNF, this property also got passed around multiple times before landing in someone’s lap that actually had to finish it.