Hi everyone.

This is just an update about the speedcubing timer I’ve recently started developing. Refer to the previous post for more details.

First things first

The name has changed. As previously mentioned, I was still on the fence about the name and there happens to be a timer called Cubetime that already exists. For these reasons, I have decided to rename the project UnCube.

The old link qubetime.codelog.co.za still works, but in the coming months I will disable the subdomain and remove it’s CORS entry.

The new domain is uncube.codelog.co.za.

New features

Account registration is now open! On the main page you’ll notice a login button on large screen devices and a menu button with login and register buttons on small screen devices. Though registration and login is now possible, it is not yet possible to save your solves to the cloud. 😞

Also, even though sessions persist, I have not added the logic for checking if a session exists, so reloading the page returns the login/register buttons even though you are still ‘logged in.’

Boo! I want to see the source code!

FINE!!! Here you go

As always, let me know if anyone has any suggestions/issues.

EDIT: Added link to GitHub repository

TL;DR Remember that new broken speedcubing timer? It just got a bit better!

  • QaspR@lemmy.worldOP
    link
    fedilink
    arrow-up
    3
    ·
    8 months ago

    To the admins: I don’t know where to send these updates so people actually read them. I’m going to create a Discord channel soon enough, but please DM me if you’d like me to stop posting these in this community.

    • LifeBandit666@feddit.uk
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I’m not an admin mate but since it’s very quiet in here anyway I would suggest that your posts are not only Valid Content but amounts to basically all the content in here, so imho keep posting!

  • QaspR@lemmy.worldOP
    link
    fedilink
    arrow-up
    1
    ·
    8 months ago

    Source code has just been published. I’ve edited the post with a link to the source code.