An idea put forward to turn items the characters already have into magic items rather than only (or primarily) giving them magic items they can find.

  • plethora@lemmy.world
    link
    fedilink
    arrow-up
    6
    ·
    9 months ago

    I don’t understand this video style where I have to watch a video with words appearing on the screen and a cartoon character talking. Why is this not a blog post so I can just read it?

    • AlteredStateBlob@kbin.socialOP
      link
      fedilink
      arrow-up
      4
      ·
      9 months ago

      I think he is working on putting posts like that to accompany the videos (or vice versa). At least he recently created a homepage. I mean, it’s just some guy sharing thoughts on his hobby for free in a way he enjoys doing it?

      You really don’t have to watch the video (or any video).

      But you can bet that there’s people who prefer videos. I do, for example.

      • plethora@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        9 months ago

        You really don’t have to watch the video

        I didn’t. I’m curious about the content, though.

        And I’m genuinely confused about this style of video being so common, but since it is common, I have to assume that it works for some people. I’m glad it works for you.

        • AlteredStateBlob@kbin.socialOP
          link
          fedilink
          arrow-up
          4
          ·
          9 months ago

          If he posts a blog post for that, I’ll link it. The gist of the video is that he suggests to turn the items and equipment the players already have into magic items over time. In addition to other ways of acquiring them of course. Additionally he says it’s sensible to tell the players what the items do as they get them and allow their character to play out how they discover it and then give the party some options to use the items as well as maybe add some NPCs coming for these items, because they heard about them.

          This addresses several issues like players not getting the items that were intended for them, players getting overwhelmed with the amount of things they need to keep track of and a lack of emotional connection with the items.

    • Imperor@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      9 months ago

      I appreciate the feedback.

      I’m having fun fiddling with concepts of how to convey my thoughts on my hobby in a format that I find enjoyable. Given the age of my channel and the amount of subscribers or viewers, I am well aware that what I enjoy doing/watching just isn’t for everyone, or even a lot of people.

      As for the blog posts, I am actually working on that, but it’ll take some more time since this isn’t my job. It still takes time, money and effort to do. Some of which I cannot expand on this particular bit of my hobby at all times.

      EDIT: Here’s the relevant blog post :) https://impheim.com/2023/09/magic-items-in-ttrpgs-embrace-enchantments/

      • plethora@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        9 months ago

        Hi! Sorry if this came across as a specific complaint about you. It’s a trend I’ve seen on YouTube that I don’t understand, is all. By all means, express yourself however you want! But of course, don’t be surprised if old fogies like me don’t engage with that style of content.

        And thanks for the blog post! I’m a DM trying to find the best way to distribute fun magic items to my party. I have one character who wants to craft a stronger shield but lacks the necessary skills. This could be a good approach to get him the effect he wants without losing the shield he’s been spending time and effort on.

        • Imperor@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          9 months ago

          Hey! Thanks for saying that. One thing about my stuff so far is that I barely get any feedback from beyond my friend and extended friend circles. And that tends to be positive, so it’s good to hear different perspectives. I already had the blog posts and all planned, but procrastinated on them. Your comment gave me the push to sit down with it again and get it going.

          I’ll keep on iterating over how I present my ideas. And you’re absolutely right, especially in this hobby, there’s plenty of people who would rather read than watch yet another video (especially in the chosen style - I had hoped the CRPG style of quest dialogue might be a good enough bridge there). Honestly, I am pretty psyched about anyone who engages with what I make. I find it utterly mind blowing that people care enough to do so.

          I think the system could work! Maybe even in conjunction with a little crafting thing I put together a few months ago for my own campaigns, if your player absolutely wants to go the route of crafting the item. You can see that over here https://mastodon.social/@Imperor/110867336560022638 - just off your description you could join both systems. Let them gather the materials and go through the crafting process and then throw in some extra positive results tied into the story with maybe some god of Smithing seeing their sincere wish to create the shield but blundering through the process. So for their persistence and dedication to their craft, the god imbues the shield with yet another effect on top of what they might get out of the crafting process.

      • Imperor@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        9 months ago

        If you got ads, I do apologize. My channel isn’t even capable of monetization as far as YouTube is concerned. I make no money off of my videos at all on any platform at the moment (or the past three years).