For the uninitiated: XIM is a tool used to play console shooters with a mouse and keyboard and fake them as controllers, essentially giving them an unfair advantage in competitive shooters on console.

Ubisoft implemented a super effective way to counter XIM called “Mousetrap” a while ago. It slowly adds more and more input delay if you’re playing with a XIM and tons of people have been sharing clips of players clearly trying to use it and having a 200ms+ delay in their actions and playing like they’re drunk. It’s quite funny.

  • atlasraven31@lemm.ee
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    I like it when Devs mess with cheaters instead of banning them, assuming no harm to normal players.

  • Maple@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Is it really an unfair advantage now that crossplay exists? Like, I get it for the people who have it turned off, but it doesn’t seem so bad when you consider that feature now. Plus when we look at fighting games, we don’t say that fightsticks are cheating, or hit boxes. It seems more like Ubi is limiting ways to play instead. Plus, what kind of effect is it having on the accessibility of the game?

    For clarity I don’t have any opinion one way or the other, I’ve always played on PC. Just curious about these different aspects.

    • simple@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      Yes, it’s still unfair. Ranked on consoles has crossplay disabled since aiming with a mouse is much more accurate than a stick, I wouldn’t really compare it to fightsticks since they’re not that different from controllers. In terms of accessibility, they specifically targeted mouse emulators. Other accessibility controllers still work.

      • Maple@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Okay, then it would make sense to set up mousetrap on ranked matches.

        I mean no offense when saying this, but your inexperience shows, because there is a world of difference between the ways fightsticks (otherwise known as an arcadesticks) versus controllers make there inputs, it makes the feel of each very unique, you also conveniently skipped over hitboxes which essentially map the movement inputs to buttons spread across your four fingers in essence making in similar to how you’d play fighting games on keyboard for example, but in practice it’s way different, many top level players only use hitbox now for example. Yet we see no bans from tournaments for these various ways to play. You do in fact receive an edge when using these various methods, most typically like this: hitbox > fightstick > controller. Also, I’ve known many a player that play on par with KBM using controllers.

        I’m all for fucking up cheaters btw, I just don’t exactly know if this constitutes as cheating. I mean, what are Ubi doing to combat turbo controllers? And controllers with built in cheats?

  • MrSpArkle@lemmy.ca
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    That’s a lot of effort. Why not just add native mouse support. Those who want to compete can stay competitive or drop in rank.

    The twist here is that the last game I played with mouse and gamepad support on a console was dominated by gamepad players since mouse users didn’t get aim assist.

    • simple@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      R6 doesn’t have aim assist on console. Having mouse support would put everyone else at a disadvantage.